Showing posts with label Rough Drafts. Show all posts
Showing posts with label Rough Drafts. Show all posts

Finding Time to Write Part II

Tuesday, November 23

Photo by Rick Bowden

I was skimming through Marc Shapiro's J. K. Rowling: The Wizard Behind Harry Potter when something caught my eye. Despite the pressure of being a single mother, working to stay alive, and all that "rubbish", she manage to find the time to write and completed The Sorcerer's Stone in one year. It's not as if she had unlimited time on her hands. But she prioritized her writing.

She wrote during train rides, at cafes, on scraps of papers. She rushed to finish her secretarial work so that she could use the corporate computer to write. She prayed constantly that no one would have a birthday or a meeting that she'd be obliged to attend.

Every spare moment she had, she wrote.

I know we have busy lives. I know that we rush to take care of families, work, and the occasional curve balls life throws at us. I know that writing can seem like just another thing on an already full plate.

But maybe we're just forgetting why we write. We write because we want to. No one's forcing you to do anything. So just remember your first writing sessions when writing was pulling characters from thin air and watching them walk around the page.

We need to stop dreading the blank page. If you've lost the love of writing, try free-writing every day before you write your novel. It gets your creative juices flowing before you have to tackle the novel.

In all honesty, this post title is a lie. We don't Find time to write; we Make time.

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Omitting Needless Words

Tuesday, November 9

Photo taken by Ville Miettinen

Most of us want to write a novel. Some us may write fro kids while others target young adults. There's a big difference between an easy reader and a YA Fantasy; for one thing; size.
For the most part, we want to end up with a book that's around 250 pages. Which is why its disappointing when the rough draft comes out to be...40 pages, like my first rough draft (In size 12, Times New Roman).
For some, its only too easy to write Above and Beyond the Call of Duty and end up with rough drafts 700 pages in length. (Stephanie Meyer *cough*)
Others have a hard time thinking up enough events. And that's where the trouble begins.
The slower writers feel obliged to add any random scene and long-winded paragraphs, just so they can meet to word count goal. I'll admit, I've done this. But then I stumbled onto the best bit of writing advice I'd ever received:

Cut unnecessary parts...you'll never run out of ideas, so don't be afraid to let go of things.
-Todd Mitchell

And he's perfectly right.
Revision is mostly about hacking your novel to pieces and sewing it back together. Anything that doesn't belong needs to go.
If only it was that simple.
But, like most writers, we get attached. We fall in love with plot, with clever little aphorisms, with characters, with conflicts. And it hurts to let them go.
But let go we must.

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Creating Characters: Motive

Friday, November 5

Every character, minor or major, needs a motive. It’s the driving force behind everything they do.
In other words, their reasons. That’s all good and fine, but what it really boils down to is that there are consequences to their actions.
I cannot stress how important motive is. If there’s no reason your character should be doing something, then why are they doing it? Unless there’s a motive, your book will end up as pointless as a kid’s menu maze.
Courtesy of Applebee's


Self Interest
Face it. The human race can be selfish. But there’s a fine line between selfish and smart.
One of the most overpowering motives for a character is death. Most characters desperately don’t want to die. Death is the reason they do things they know are wrong, because self-preservation kicks in.
It doesn't have to be that extreme. Lying and cheating are things we do because we're afraid of the consequences.
This includes personal goals.
Other People
If humans were entirely logical we’d never risk our lives for someone we love, get angry, or set off on quests with only faith to guide us. If Spock needed to find the Holy Grail, he’d make sure of its location and existence before he went after it.
For the sake of a good story, humans don’t think in pure logic. We think about others. We do so many crazy things, good and bad, because of other people.
Your main character might risk his life for the woman he loves. That’s good.
He might get angry at a minor bad guy and accidentally spill the beans. That’s bad.
But either way, his actions are affected by other characters. The reason he acts is because of someone else.
Even the villain can be affected by others. Take Voldemort. He is so intent on killing Harry Potter himse that he spends far too much energy preparing a secluded trap for Harry and not enough time protecting all his lovely horcruxes.

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Showing not Telling: Infodumps

Tuesday, October 26

At one point or another, you have to explain some aspects of your book. Even if the character knows exactly what’s going on, the reader might not. Put simply, an infodump is a large chunk of necessary information that bores the reader to death. I don’t know about you, but when I come across blocky paragraphs describing the scenery, my eyes tend to skim.
So how do we present crucial information by showing instead of telling?

Dialogue
One of the best ways to present facts is through characters talking to each other. But even this can be botched if the dialogue if nothing more than an infodump with quotations. Let’s compare;

Infodump
The alchemist selected a jar, filled to the brim with mercury. Mercury is a silver metal with a high density. It’s a liquid at room temperature, but exists in the solid cinnabar. Cinnabar is a powdery, red mineral that’s extremely poisonous when inhaled. Mercury was once thought to cause longevity. It is toxic and has been known to cause insanity. It was this material that the alchemist chose to work with.

Infodump with Quotations
The alchemist selected a jar, filled to the brim with mercury. He turned to his apprentice and explained, “This is mercury. Mercury is a silver metal with a high density. It’s a liquid at room temperature, but exists in the solid cinnabar. Cinnabar is a powdery, red mineral that’s extremely poisonous when inhaled. It is toxic and has been known to cause insanity.”

Face it; the second’s not much better. If you choose to do dialogue, make it a conversation;

Conversation
The alchemist selected a jar, filled to the brim with a silvery liquid. The apprentice craned his neck to see. “What’s that?”
The alchemist grunted and held the jar out for the apprentice’s inspection. “This, boy, is mercury.”
“And, uh, what exactly is it for?”
“Some believe it has the power to make you immortal.”
The apprentice’s eyes widened.
“Of course,” snapped the alchemist. “That’s utter rubbish. Far too many emperors have died because of that supposition. Everlasting life indeed. Mercury will kill you, boy. If it doesn’t drive you insane first.”
The apprentice looked warily as the sloshing metal. “Right. Well then, is there anything else we can use for the recipe…a substitute maybe?”
The alchemist laughed. “Closest thing you’ll get is cinnabar. But that’s got mercury in it anyway. Highly toxic. Take a whiff of that stuff and you’re a goner."

Thoughts
This only works if you’re using first person or third person omniscience POV. A character’s thoughts can be a powerful tool.

Before:
The day was bitterly cold. A crisp wind blew garbage across the street. Everyone was inside, enjoying the warmth of a fire. The entire sky was coated in white snow-clouds and it was only a matter of time before a blizzard hit. Even the queen’s palace was suffering from the icy weather, with servants scraping away at the frost-coated windows so the queen could enjoy looking outside.

After:
I marched down the slushy street, my woolen cloak wrapped tightly against the crisp winter wind. I was the only one outside. Every other sane person was indoors, tucked in a quilt by a blazing fire. But not me, I had a job to do. I groaned inwardly and kicked at a pile of frozen garbage. Blast this weather. I glanced up at the leaden sky blanketed with snow clouds. We’d have a blizzard before the month was out, for sure.
Another gust of wind sent me hurrying down the road again. I passed the queen’s palace and snickered at the poor, frozen guard on duty. The Queen didn’t much care about other people’s discomfort, evident by the army of servants scraping frost off the palace’s two-hundred-and-ten windows. Poor suckers. What was even the point of it? So that the queen could look outside and see the empty street?

Actions
The way characters behave can strengthen both Dialogue and Thoughts, and make a strong support on its own.

The alchemist selected a jar, filled to the brim with a silvery liquid. The apprentice craned his neck to see. [This reveals that the apprentice is curious and new to the alchemy experience] “What’s that?”
The alchemist grunted [Not the friendliest guy] and held the jar out for the apprentice’s inspection. “This, boy, is mercury.”
“And, uh, what exactly is it for?”
“Some believe it has the power to make you immortal.”
The apprentice’s eyes widened. [He’s naïve to believe such a myth]
“Of course,” snapped the alchemist. “That’s utter rubbish. Far too many emperors have died because of that supposition. Everlasting life indeed. Mercury will kill you, boy. If it doesn’t drive you insane first.”
The apprentice looked warily as the sloshing metal. [Now he’s nervous] “Right. Well then, is there anything else we can use for the recipe…a substitute maybe?”
The alchemist laughed. [He’s got a strange sense of humor] “Closest thing you’ll get is cinnabar. But that’s got mercury in it anyway. Highly toxic. Take a whiff of that stuff and you’re a goner.”

The apprentice’s reactions give us a clear definition of who he is without having to say, “The new apprentice didn’t know anything about alchemy and was incredibly gullible.”

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The One Rule to Writing

Tuesday, September 28

"There are three rules for writing a novel. Unfortunately, no one knows what they are."

~W. Somerset Maugham

By now, we’ve probably heard plenty of writing rules. Show don’t tell, start with action, the main character must develop, pace yourself, ect.

And then, of course, there’s everyone’s personal rules. According to George Orwell, the six rules are
1. Never use a metaphor, simile, or other figure of speech which you are used to seeing in print,
2. Never use a long word where a short one will do,
3. If it is possible to cut a word out, always cut it out,
4. Never use the passive where you can use the active,
5. Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent,
6. Break any of these rules sooner than saying anything outright barbarous.

Or maybe you’ll prefer John Rechy’s three rules; Show don’t tell, write about what you know, and always have a sympathetic character for the reader to relate to.

If that’s not enough, there’s always Elmore Leonard’s ten rules, Kurt Vonnegut’s ten, Norman Holland’s three, or Steven Goldsberry’s one hundred and one.

I believe that there’s only one rule: Write.

Sure, learn the craft of writing. Study what makes a reader tick and publishers squeal with joy. By all means, follow writing blogs, google images of random people who resemble your characters, and make playlists for your story. But nothing will ever replace the movement of pen on paper. Less talk, more action.

Now, I know this sounds obvious, but a lot of writers (like me) catch ourselves spending more time worrying that we’re not writing instead of actually doing it.

If your butt isn’t in the chair, you will not write a word.

So, Step 1, pull out a notebook and a pencil. Sit down. Comfortable? Good, because you’re not allowed leave. Chain your ankle to the desk if you have to.
Now….write.

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How to Create a Traitor

Tuesday, August 31

Traitor : A person who betrays another, a cause, or any trust. (Webster’s College Dictionary)

Betrayals are one of the most delightful plot twists. Not only does the traitor plunge everything into chaos, but can emotionally scar trusts and friendships.

True or False
The author knows thing that characters don’t. Is the traitor truly betraying their own side, or are they leading the enemy into a trap?

True Traitor
A cut-and-dry case; a traitor offers something of value to the enemy for selfish reasons.

False Traitor
Here’s where things get tricky. The “traitor” has not truly defected, but is trying to trick the enemy.
Back in 480 BC, the Persians attacked Greece. The Greeks had about 200 ships while the Persians had 700. A Greek general named Themistocles knew that unless they created a concentrated attack, the Persians would wipe them out. So he sent a trusted servant to the Persians. The servant played the role of a traitor, and he told the Persians that the Greeks were in disorder. He claimed that if the Persians attacked the Greek’s beachside camp by morning, they could take the Greeks by surprise. The Persians rushed to do battle and were ambushed by waiting Greeks.


The Offering
What is the traitor giving the enemy?
Knowledge is the first thing that comes to mind. The traitor often carries secrets to the enemy, such as locations or weaknesses. Let’s take World War II. Traitors provided information such as the whereabouts of Jews, the construction of new war technology, or the names of underground leaders.
Traitors can also provide prisoners. Oftentimes a traitor arranges to lead those who trust him into a trap. Then the enemy can swoop down and pick up his prisoners.


Motive
A character always has to have a reason for their actions. What motivates someone to commit treason?
Greed-They are basically bribed by the enemy. They are promised wealth or a high position of power. Sometimes they are threatened with death, or the deaths of those they love, so they concede.
Victory-They want to be on the winning side.
Revenge- They have a personal vendetta. In exchange for their betrayal, they ask for permission to kill so-and-so, to have what’s-his-face’s property, or to enslave that-one-guy.


Effects
Information given to the enemy can mean death for numerous people.
The traitor’s personal life is marred. Relationships are broken, their family can be torn apart, and most of the times the traitor is stabbed in the back by those he helped.
People who trusted the traitor can become bitter and angry. Some develop grudges while others only become deeply wounded and fall into depression. Those led into traps may find it hard to trust anyone ever again.

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Boring Book Syndrome: Tough Love

Saturday, August 28

This post is an expansion of tuesday's Tough Love section.

This seems to be a major issue for people; what to do when you love part of your story but hate the rest. 

One of my earliest stories suffered from this love/hate controversy. I loved the world I created and spent hours working out its mechanics. The events played out like actual history, and the villain was one of the most chilling antagonists I’d ever created.
One problem though; I absolutely hated the main character. The solution seemed simple. If you don’t like your main character, change him.
He went from slave, to thief, to soldier, to mythical creature. He became a She and flip-flopped back into a He. I hated every single one.
I figured I’d change it from character-driven to event-driven. But I couldn’t find the proper opening. All the doors that led into my richly imagined world seemed like they could only be opened through a character.
I gave up. I sadly stuck all related writings and drawings in the back of my file cabinet and forgot them for years.
A few months ago I stumbled across my old rough draft. I noticed that one character appeared in almost every scene and lit up the otherwise bland novel; the antagonist.
That couldn’t be right. The antagonist couldn’t be the main character!
But I noticed something. The antagonist had goals, the antagonist had enemies. True, he wasn’t a very nice main character, but he fit the description. The key to the story was right under my very nose.


So what do you do when you struggle to write something you love?

Step 1: Identify what you hate.
What’s holding you back? Is it your setting, your characters, your idea, or your writing technique?

Step 2: Change what you hate.

Setting: is there a way to write the same story somewhere else? Does it have to be a magical world? If it’s set in your basic medieval forest, is it possible to tell your story in a lush ancient jungle or vice-versa. Don’t let setting get in the way. The place you feel the most enthusiasm for is where you should be.

Characters: What character do you hate? Can you erase him? Can you change him? If it’s the main character, can you write the story without him? Can you put someone you love in his place?

Idea: Why do you hate it? Is it because it’s unoriginal and based off a movie you love? Don’t worry about being original. Half my books start out sounding exactly like the movie/book that inspired them. With each new draft you veer away from that plotline until someday it’s entirely yours.

Writing Technique: Don’t worry about what your rough draft sounds like. Every rough draft sucks. However, if you’re so frustrated with the way it sounds that you can’t go on, try experimenting with the style. Should it be more serious? More whimsical? Should you change the point of view? Let’s say you’re writing a horror story. You’ll probably not want to sound like Junie B. Jones or Spock. It’d be hard to raise suspense through the perspective of a kindergartener or an alien who can’t feel fear.

Step 3: Replace
If Step 2 doesn’t work out for you, try replacing what you hate with what you love. Go through your draft and pinpoint things that you felt excited to write. Give the things you love center stage.

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Boring Book Syndrome

Tuesday, August 24

Most of us (if not all) have had a rough draft that petered out and died. This is a separate form of writer's block. This is the Boring Book Syndrome. Symptoms include:

We've gotten bored with it,
We can't figure out what happens next, or
We're so in love with the idea and character that we refuse to let it go.

Bored
The idea may be interesting enough but even those can fall flat. If the writer isn't passionate about the idea, the book will come to a standstill.
Bestselling books don't always sound the greatest (Twilight: Girl falls in love with vampire. Harry Potter: Boy goes to wizard school.) And ideas that sound cool may never make a good book. (Black Powder: Boy goes back in time to stop the invention of gunpowder so his friend won't die. Have you ever heard of it? Probably not.)
The point is,if you as the writer aren't totally into your story, maybe it's not the one you should be writing (yet). Don't trash the idea completely; set it off to the side until you're ready to give it another shot.

What Next?
Don't freak out if you don't know for sure what happens next. Write whatever you're struggling with on a post-it-note and slap on your bedroom door. Then don't worry about it; you're subconscious will take care of the problem and one day the answer will come to you.
And if that doesn't work, rewind your plot back to the last point you felt the most energy. Un-write whatever comes after that.

Tough Love
Sometimes you love the characters and world you've created so much that you don't want to give up. But you can't go any farther and your plot is lacking the finer points of credibility.
Write it anyway. Fix it as you go along; revise. Some people say 'don't write it if it isn't a spectacular idea.' That really depends on the writer. Some of us are character-driven. Some of us live for plot. Don't dump it just because it isn't perfect. Rough drafts are never perfect.
If there's any reason for a story to be loved, that's a good enough reason.

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How to Write a Short Story

Friday, August 20

The term "short" is relative. Some short stories are 3 pages, others are 100. But no matter the length or genre, short stories share a few key elements.

Step One: Problem
Notice that the word 'problem' is singular. That's right; there's only one conflict.
Define your problem. For those who write by the seat of their pants, just keep one problem in mind as you go.

Secondary Problems
It's okay to add a smaller, second problem.
Let's say the main conflict is a teacher who attacks a particular college student's beliefs. If, as a side note, the student is poor, that's fine. But their poverty shouldn't be focused on too much.
You can even use the side conflict to strengthen the main one.
This poor college student might have to move because she can't afford the rent. She gets an apartment farther from campus and must ride the city bus every day to get to school. But, horror of horrors, the teacher she hates rides the same bus every morning. She must endure his rants before she even gets to class.

Step Two: Action or Event
Characters either act to fix their problem, or an event occurs.
In Edgar Allan Poe's The Tell-Tale Heart, the narrator is driven crazy by an old man and his "vulture eye". He takes action by killing the old man.
In Poe's The Cask of Amontillado the narrator is given the opportunity to lead an enemy into a trap.
Does your character take action? If so, how?
Does an event occur? How does it affect the character's life?

Step Three: Wrap it up
Every story, short or not, has a different way of drawing to a close. In most short stories, there is no ending. Questions remain unanswered, life goes on long after the last sentence.

A few questions to get your creative juices flowing;
How is the problem resolved? Is it resolved?
What happens to Main character? To their family? To their ideals?
What does the character learn?
Does it end without really ending? If so, is it a frustrating or a mysterious ending? (Frustrating a reader is always bad, no matter what the reading material.)

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Made to Stick for Writers: Concrete

Monday, August 2

When I was first learning French, I would pore over my notes, struggling to hit it home that “chien” meant “dog” and “pomme” meant “apple.” But it never seemed to stick. It was hard to see one word as a literal translation of another.
Then one day my teacher shows up lugging a bag of pretend food. She held up the plastic apple and declared “pomme.”
Everything clicked. “Pomme” was the firm fruit whose taste, texture, and smell were familiar to me. She gave me something visual. She gave me a concrete definition.

That’s what a concrete story does; it latches onto the reader’s memories and triggers the five senses. The reader feels like they’re watching alongside the characters.

Studies of the human memory show that we’re better at remembering concrete nouns versus abstract ones. It’s easier to remember something you can visualize (grapefruit, train) rather than something abstract (equality, hope).

Writers constantly present the abstracted form of the noun “Pain”. To say “he cried in pain” is not enough. Don’t tell me that he’s in pain, show me.
Lois Lowry provides an excellent example in her book The Giver as she describes a broken leg;

Then, the first wave of pain. He gasped. It was as if a hatchet lay lodged in his leg, slicing through each nerve with a hot blade. In his agony he perceived the word “fire” and felt flames licking at the torn bone and flesh. He tried to move, and could not…

The description uses several concrete nouns; “hatchet”, “hot blade”, “fire”, “torn bone and flesh”. The agony feels almost real, as if we too are experiencing it.

To make your story concrete, use concrete details. Through the five senses, describe what is happening to your character. What do they see, smell, hear, taste, and feel?
Don’t tell me the house was old. Show me the bald patches of roof tile, the door with a zigzag crack running down the middle, the sooty window panes broken into jagged teeth, the stench of mildew, the creak of an old shutter in the wind, the splintered wood, the dusty air you choke down every time you breathe.

Put the reader in the story.

Intro
Part 1: Simple
Part 2: Unexpected
Part 3: Concrete (You are here)
Part 4: Credible
Part 5: Emotional
Part 6: Story
Part 7: Epilogue

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Made to Stick for Writers: Unexpected

Friday, July 30

To make something unexpected you must break a pattern. Doing so captures the audience’s attention. “Once upon a time…” is so common that the sentence fails to surprise.

In Patricia Kindl’s book Goose Chase she began with, “The King killed my canary today.”
Already we have several questions: Why did the king kill her canary? What does he have against birds or the narrator? Who is this king? How did he kill it? Was it an accident?

First of all, it’s surprising. It’s not the usual way for a fairytale to begin. Secondly, it’s interesting. We realize that we’re missing a lot of vital information and so we want to keep reading to find answers.

To be unexpected you must grab the audience’s interest and, more importantly, hold it.

Surprise
We become surprised because what we expect to happen doesn’t. In other words, our “guessing machines” fail us.
If that’s the case, then it should be easy to create a “hook” at the beginning of our stories, right? All we should need to do is write a surprising sentence. Wrong.

While our hooks need to be somewhat surprising, it can be difficult to craft one that avoids planting a red herring.
For example, if the first sentence was “Sitting in the shade of the tree early that morning, I could never have imagined that by sundown my whole family would be dead.”
What! We inwardly gasp. How did the whole family die?
We’d be curious to discover the cause and to read the, no doubt, thrilling adventure that led to their demise.

But what if the book suddenly begins describing every aspect of the narrator’s staircase. She then explains to us that her “whole family” consists of an old greyhound named Maddock who trips on said staircase and dies. Thus, by sundown, the narrator’s “whole family” is dead. It’s only after that episode that we get to the actual story, which is much less thrilling than we imagined.

You’d probably feel tricked and frustrated. The hook sentence turned out to be a red herring that did nothing but attempt to lure you into a dull story.

To write a successful hook it must both surprise and reflect the main idea, or the core, of the story. The stupid dog dying was NOT the story’s main idea and so it failed. Miserably.

Interest

Now that we’ve got the reader’s attention, how do we keep it?
Let’s talk Velcro; Velcro connects because one side is made of hooks and the other is made of loops. The hooks snag the loops and Voila! It sticks together.

We have the “hooks’, so to speak. We have the answers to the reader’s questions. But before we can answer their questions, we have to make them want the answer. We have to make them realize that they’re missing crucial information.

To do so, ask yourself, “What questions do I want my audience to ask?”

Once we know the questions ourselves, we can gently point out what the reader doesn't know by creating mystery.

“The man was killed by the king because he distributed treasonous flyers” leaves very little to become curious about.
By withholding information we can create mystery.
Instead, we could show the man being arrested by the king’s guard. We could show the guard proclaiming that, as a traitor, he will be tried.
Now we’ve got the reader asking questions; What did the man do that was so treasonous? What will happen at his trial? Will he end up dying?

Intro
Part 1: Simple
Part 2: Unexpected (You are here)
Part 3: Concrete
Part 4: Credible
Part 5: Emotional
Part 6: Story
Part 7: Epilogue

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Made to Stick for Writers: Simple

Monday, July 26

Let's get this straight; "simple" does not mean "dumbing down". It means "core".
For writers, who thrive on details, simple can seem like a misnomer. From what I can tell, the simple principle is very seldom used in the actual writing process. But it can help while planning and publishing.

Planning
Even if you don't believe in outlines, finding your core message beforehand creates focus. The story unfolds smoother.
Try to figure out the core, or main idea, by asking yourself;

In one sentence, what is the main idea of this story?

Twilight: A seventeen-year-old girl falls in love with a vampire who has a hard time not eating her.
Harry Potter: A neglected boy discovers that he's a wizard and goes to a school of magic.
The Hunger Games: A girl takes her sister's place in a cruel arena where only one person is allowed to survive.

These one sentence descriptions can later be used when you're attempting to publish your work.

Publishing
One of the biggest challenges in writing is convincing a publisher that your book will sell itself. Quoting from the book:
In Hollywood, people use core ideas called "high-concept pitches." You've probably heard some of them. Speed was "Die Hard on a bus." 13 going on 30 was "Big for girls." Alien was "Jaws on a spaceship."
So why do analogies work? Basically, it presents a new concept by tapping into a concept you already know. Take, for example, these book reviews;

Harry Potter and the Sorcerer's Stone
"A delightful...debut from an author who dances in the footsteps of P.L. Travers and Roald Dahl."
-Publishers Weekly, starred review

The Dark Stairs
"Move over Nancy Drew, Herculeah Jones has arrived!"
-School Library Journal

Stormbreaker
"What if James Bond started spying as a teenager?"
-Kirkus Review

Wolf Queen
"A diverting escapade for fans of Karen Cushman's Catherine, Called Birdy and Gail Carson Levine's Ella Enchanted."
-Kirkus Review

Piratica
"There's a taste of Pirates of the Caribbean and Indiana Jones."
-Kirkus Review, starred Review


Intro
Part 1: Simple (You are here)
Part 2: Unexpected
Part 3: Concrete
Part 4: Credible
Part 5: Emotional
Part 6: Story
Part 7: Epilogue

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Writing a Rough Draft: The Easy Way

Monday, July 19

When I start writing a novel, I get a picture in my head of the hefty two-hundred page book it will become. So I'm disappointed when the rough draft ends up around twenty pages. I add scenes just to lengthen it and bog it down with unnecessary sentences.

Well, I think I've got the solution.

Write your rough draft as if you're writing a short story.
I recently wrote a short story and it ended up about the same length as most of my rough drafts. Sure, the pacing is a little fast, but the point is, a short story gets to the point and doesn't have uncertain pauses. If I wanted, I could easily make it longer.

I don't know if you've ever read The Arabian Nights. While the stories could certainly be expounded, they are told in concise language;

"The grand vizier conducted Scheherazade to the palace and left her alone with Sultan, who bade her raise her veil and was amazed at her beauty."

This single sentence could be lengthened into several paragraphs;

"Scheherazade didn't speak; merely followed the grand vizier submissively. He glanced at her sideways. She didn't look like the rest. She wasn't sobbing uncontrollably, didn't claws at his robes and beg him for release. She had a thoughtful step and, while her hands trembled slightly, she did not seem afraid. The vizier shook his head. She was either incredibly brave or incredibly dim-witted."

See? Already a whole paragraph and we haven't even finished coloring in the sentence. We could tell how the vizier bowed once and scuttled out. We could add dialogue. We could write in the sharp intake of breath as Scheherazade raises her veil.

So, if you're having trouble fleshing out a story, write it so that you're telling instead of showing.
Write it as a short story.

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Guest Post: Writing Professionally

Monday, July 5

Hello, friends. It's Olive Tree, from HorseFeathers.
Let's see... I'm a pretty whimsical person, and I guess I write to share my crazy thoughts with others. A lot of the time I'll have a very vivid dream and turn it into a story or incorporate it into whatever story I am working on at the moment...I prefer to write fantasy, because all the rules are up to me — plus, describing new worlds and species gives me special joy. My current novel,...is nearly finished...I'm very excited about getting it published... I jotted down the first few sentences over three years ago! However, I actually published my first book this February.


One of the biggest problems I run into personally and that I see in other peoples' work is that it doesn't look professional. At all. This bugs the bejeezes out of me because I know that they have hopes to be published, but there's no chance when their work looks like that. So here's a few tips to make your writing sound like it was done by a professional author.

1: Make it proper

Improper spelling, grammar, and punctuation set off red flags everywhere! Spelling is something you can't skimp on when you want your writing to sound the best. Turn on spell check. Please. Punctuation is in the same boat... don't use more than one ! or ?, no more than three ..., use the proper "", and never use ?! or any other such combination. Learn how to use : , ; , and —. Indent and form a new paragraph when someone speaks. Instead of ALL CAPS, make it in italics. As for grammar, I suggest everybody read the Elements of Style. It's a short but very helpful book that will teach you how to make your writing look good. Of course, proper grammar all. the. time. is a big no-no as well... sentence fragments, run-ons, or dialect that may use improper grammar are all hugely important to give your book a personality and a style. But if you constantly make mistakes (especially in 3rd person) your writing will sound young and unprofessional.
Basically, read your favorite books (preferably not YA/children's books) and notice how the author uses the tactics above.

2: Make it plausible

If your villain is bad to the bone, or your hero has no flaws, your book will be really, really boring. Instead, give your villain an awful past, or your main character a violent streak they cannot control or some sort of internal struggle.
Also, if you use magic in your book, don't make everything ever-so-easy. You can't have your character sitting on the couch getting fat while his/her magic saves the world, with zero effort from the character.

3: Review

Whoops... suddenly your character has blond hair... wasn't it red in the beginning of the story? Or perhaps a minor character has switched names or genders without your noticing. And whatever happened to your main character's faithful dog? He seems to have disappeared.
If your work is inconsistent, even in the minor details, your book will die a very slow and painful death. Solution? Review! Either go back and read from the top every time before you begin working on it, or (if that takes several hours since your book is long, like me) every so often read the whole thing with a critical eye. Which brings me to number four...

4: Be your own critic

Okay everyone... ditch your ego and pretend you are a critic with a razor-sharp pen. Find any imperfections? Of course you did. Now go back to your usual self and fix what the "critic" found wrong or weak. I can't stress how important this is. Similarly,

5: Get a pre-editor

If you're not quite ready for a professional editor, get your most brutally honest friend, teacher, or family friend to read your story and give you honest-to-goodness feedback. Tell them to be merciless. Obviously a background in writing or publishing is preferred.
They might come back and tell you that your book is the worst they've ever read. Be ready for this. Authors must have a thick skin.
(I am always willing to read your work and give you feedback. Be warned... I'm one of those brutally-honest types.)

6: Variety and the over-use of it

If you're using "said" over and over, that's a problem. If you're repeating a name, that is a huuuge problem. Try using more descriptive words: "mumbled" or "cried"; "the girl" or "his friend".
But be careful! Too much variety will leave the reader confused and your work too wordy. Don't fall into the sandpit of variety. Teeter on the edge instead. It's a careful balance, one you have to find for yourself.

7: Have fun!

Add some humor. Make something silly. Go ahead, model a character after yourself, flaws and all. It's your book, and chances are that if you try to contain your style too much it won't sell, because it will sound like every other teen author trying to realize a foggy dream of authorship.

Good luck, and happy writing!
-Olive Tree

[If you would like to submit a guest post, e-mail me, Story Weaver, at writersnse@gmail.com]

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Why People Are Bullied

Friday, July 2

I was recently asked to write a post about the reasons a character would be bullied.
Why are people bullied?

In grade school, I was teased, jabbed at, and generally unliked. Why? Frankly, I think I deserved it. I was a stuck-up little snitch, teacher's pet. I thought I was smarter. (Give me a break, I was in fourth grade.)
I become quite good at comebacks and snide comments. I was both the bullied and the bully. Needless to say, those were lonely years.

So, speaking from experience, bullies will find any excuse to tease. And sometimes we give them that excuse.

The Bully
It is said that people bully from low self-esteem. Yes, that can be true. But for people who have a specific target it's either because they hate that person for some reason (i.e. target's father fired bully's father) or the target gets is amusing to tease.
Occasionally though, bullies think it's cool. Everyone else is picking on a certain kid so they do it to be with the crowd.

The Bullied
Here's a little gem of wisdom for those being teased; if you make a big deal out of it, they will too.
Sometimes, people are picked on because they're obnoxious, stuck-up (like I was), or they're simply easy prey. If a person slouches as they walk down hallways, doesn't speak, avoids people, and thinks ill of themselves, that's just begging for trouble. You might as well paint a hang a sign on your back saying, "Tease Me!"
Have you ever wondered why the popular are popular? It's not because they have designer clothes and the perfect hair, though people would like to believe that. It's because they have an air of confidence that draws people to them like a magnet. Confidence is the most attractive trait.
So it stands to reason that if you have a bullied character, they will lack confidence.

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Elements of Fiction: Foreshadowing Part 2

Monday, June 28

We've discussed what foreshadowing is and its most common form.
So how do we create foreshadowing?

Dialogue
What people say can hint at future events. For example in The Most Dangerous Game by Richard Connell;

"...Great sport, hunting.”
“The best sport in the world,” agreed Rainsford.
“For the hunter,” amended Whitney. “Not for the jaguar.”
“Don’t talk rot, Whitney,” said Rainsford. “...Who cares how a jaguar feels?”
“Perhaps the jaguar does,” observed Whitney.
“Bah! They’ve no understanding.”
“Even so, I rather think they understand one thing—fear. The fear of pain and the fear of death.”
“Nonsense,” laughed Rainsford. “...The world is made up of two classes—the hunters and the huntees. Luckily, you and I are the hunters."

This conversation rings with meaning when Rainsford later becomes the "hunted".

Events
The things that happen in the beginning can carry symbolism of what is to come.
From Michele Torrey's Voyage of Ice;

“A baby bird...”
Dexter peered into the tree overhead. “Must’ve fallen from its nest. C’mon, Nick, put it down. It’ll make a fine meal for something...”
“But we can’t let it die.”
“All things die, Nick.”
“I can feed it milk. And a worm, maybe..."
The hatchling was warm in my hands, and all the way back I whispered to it while Dexter rowed the boat and rolled his eyes.
...For two days I kept the bird alive, but it finally died as Dexter said it would. I held the cold, stiff body, thinking maybe it wasn’t really dead yet, but Dexter snatched it from me and buried it in a hole in the yard.
“It’s over,” he said, dry-eyed and looking disgusted.
I bawled my eyes out. Couldn’t help it. I visited the little grave for weeks, until it was overgrown and I could no longer see where it used to be.

Later in book, Nick shows the same compassion for life when he, and others, are stranded.

Narration
A simple sentence can allude to what's going to happen. Tucked neatly in a story could be,

"That was the last time Marcus ever saw her..." (This is a direct telling that something happens that prevents Marcus and the girl from ever seeing one another.)

"His words were kind enough, but his voice was cold. I was suddenly afraid..." (The narrator is always right, and holds great sway on the reader's opinions.)

"But it was too late anyway. No one could survive six months in Antarctica... (Whenever someone says something is impossible in a story, we usually assume it isn't. Because that's what writing a story is about; doing the impossible through a story.)

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Elements of Fiction: Foreshadowing Part 1

Friday, June 25

Foreshadowing: Giving hints to help the reader predict future events.
Okay, so why would we want readers to predict something? Aren't we supposed to surprise them? Yes and No.

Surprise is good. It can jolt the reader and intrigue them.
But sometimes, foreshadowing is far more intriguing. Let's look at the most basic form of foreshadowing; a prophecy.

Let's say that in the prologue an oracle declares that in ten years a young boy will find a long-lost sword. After the sword is used to kill his mother, he will use the sword to defeat a dark sorcerer in the mountains.

Now, why would a reader want to even read the story? They basically know the plot, right? Sure, but they are missing information and they know it.
How does the boy find the sword? How is the sword used to kill his mother? Does that mean he kills her? Why? How does he even get involved in the defeat of a dark sorcerer? How does he use the sword to accomplish that? Who is the dark Sorcerer and why should he defeat him?

I'm not saying this is an award-winning plot. But foreshadowing can generate interest and discussion. The reader will want to read, just to find out the answers to their questions.

When writing foreshadowing, think about "What do I want my audience to ask?"

This question should especially be used at the beginning of a story. You want generate enough questions that it draws the reader in from sheer curiosity. However, be careful not to overload. There is a fine line between curiosity and frustration.

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World-building: Creating a Caste/Hierarchy System

Monday, June 21

You may not be as important as you think. Throughout the ages, countries have had systems regarding who is more important than whom. Even in today's society, there are upper, middle, and lower classes. Creating such a system is essential when world-building.

Top
The top of the food chain is usually monopolized by the government. At the highest place is the leader of the nation, such as the pharaohs, tribal chiefs, presidents, and kings.
Depending on the level of religion in your world, priests tend to be next in line, followed by the rest of the government officials.
If you're "world" consists of one group, perhaps just a family or crew, there are few rules to building. However, the more experienced, useful people usually end up on top.

Middle
The people here are skilled in a way that profits them. These are the merchants, artisans, trades-people and whatnot.
It should be noted, that merchants tend to be above artisans. It seems if you don't have to get your hands dirty, that makes you higher up than those that do.
Of course, not all people here are skilled, such as the wealthy of Victorian England. The wealthy more likely than not had an ancestor who made a fortune that lasted for his future generations to sponge off. In other words, "old money".

Bottom
The unskilled, the homeless, those made poor by corrupt governments. The bottom isn't a pretty place to be and there are few countries that offer the chance to rise up from this level with hard work. For the majority of caste systems, where you're born is where you stay.

Outcasts
In some cases, societies have those that are considered outside the caste system. In India, people born into families who do "impure" jobs (i.e. leatherwork, latrine-cleaning, butchering) are known as the "untouchables". They have next to no rights and are shunned.
This group can include exiles, outcasts, and foreigners.

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Breaking Writing Rules

Friday, June 18

I've come across several writing blogs that challenge writers to "break all the rules about writing that you can. It's the only way to be original. Rules are confining. Ignore them all."

Now pay attention, because this is important; you shouldn't write a story with the sole purpose of breaking as many "rules" as you can.
It won't make you stunningly original or creative. It will probably just make your book suck.

Granted, there are some rules that won't work for everyone. Novelists are told that the main character should grow and develop by the end of their book. For short story writers, this rule is usually unnecessary for such a short time span.

Rules are really just guidelines or suggestions; a roadmap to give you hints about where the heck you're going.

The most successful books follow the "rule" to have a beginning, a middle, and an end. Breaking that rule will, more likely than not, result in a mess of a plot.

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Raising The Stakes

Monday, June 14

No matter how huge the conflict, if it doesn't directly affect the protagonist, why should the character care? Why should the reader care?
By raising the stakes, the protagonist's life becomes more entangled with its conflicts. Things spiral out of control because of the protagonist's attempts to stop the threat.
Examples:

Conflict: War threatens protagonist's homeland.
That's all good and fine, but how does it affect protagonist?
Complication: Protagonist's brother forced to serve in enemy's army.
Now it's more personal.

Conflict: Protag's mother is dying.
Complication: The only known cure is at the end of the world.

Conflict: Character is framed for theft.
Complication: If character can't prove his innocence, his family will be killed.

Conflict: Character's father dies.
Complication: The father left a debt that the character must pay.

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