Showing posts with label Ideas. Show all posts
Showing posts with label Ideas. Show all posts

Guest Post: Celtic Traveler on 'The X Factor'

Tuesday, January 3


designsponge.com
 
When I say that I'm a fan of books and movies, what I really mean to say is that I'm a fan of stories.
I love stories. The whole world seems to be made up of them, they seem to be in the very air we breathe.
But why do only some stories achieve fame and others not?
I thinks it's because of The X Factor.

The X Factor is where the author/screenwriter actually cares about their story. Too many writers today are just in it for the money, which I find terrible. You should love what you write. You should enjoy it, and be interested in your own story. If you don't care, nor will your audience. Writers nowadays just seem to focus on what's "cool" at the moment. Like supernatural romances and dystopian society novels.

J.R.R. Tolkien, in his essay On Fairy-Stories, spoke on how writing should involve what you desire. We all desire to be heroes, and that's why we write about them. We desire to witness magic, ride dragons, be brave in battles, and find friendship. The X Factor means taking a piece of your soul and putting it in your story. Like Red Smith once said: "There's nothing to writing. All you do is sit down at a typewriter and open a vein."

Learning how stories work and how to write them are extremely important as well. But the key element is your soul; it's the spice of the story.

If you love what your doing, chances are your audience will, too.

About Celtic Traveler
An avid blogger and story connoisseur, Celtic Traveler has a passion for all things movie, music, and chocolate related. When she's not writing her own stories, she can be found at her blog, The Grey Traveler's Inn.

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29 Ways To Stay Creative

Friday, June 10


29 WAYS TO STAY CREATIVE from TO-FU on Vimeo.

And if Vimeo hates you at the moment, you can always use this picture for reference, or print it out and add some lovely color to your wall.

Much thanks to the creative efforts of Paulzii of Tumblr and TO-FU of Vimeo.

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Finding Time to Write Part II

Tuesday, November 23

Photo by Rick Bowden

I was skimming through Marc Shapiro's J. K. Rowling: The Wizard Behind Harry Potter when something caught my eye. Despite the pressure of being a single mother, working to stay alive, and all that "rubbish", she manage to find the time to write and completed The Sorcerer's Stone in one year. It's not as if she had unlimited time on her hands. But she prioritized her writing.

She wrote during train rides, at cafes, on scraps of papers. She rushed to finish her secretarial work so that she could use the corporate computer to write. She prayed constantly that no one would have a birthday or a meeting that she'd be obliged to attend.

Every spare moment she had, she wrote.

I know we have busy lives. I know that we rush to take care of families, work, and the occasional curve balls life throws at us. I know that writing can seem like just another thing on an already full plate.

But maybe we're just forgetting why we write. We write because we want to. No one's forcing you to do anything. So just remember your first writing sessions when writing was pulling characters from thin air and watching them walk around the page.

We need to stop dreading the blank page. If you've lost the love of writing, try free-writing every day before you write your novel. It gets your creative juices flowing before you have to tackle the novel.

In all honesty, this post title is a lie. We don't Find time to write; we Make time.

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Showing not Telling: Infodumps

Tuesday, October 26

At one point or another, you have to explain some aspects of your book. Even if the character knows exactly what’s going on, the reader might not. Put simply, an infodump is a large chunk of necessary information that bores the reader to death. I don’t know about you, but when I come across blocky paragraphs describing the scenery, my eyes tend to skim.
So how do we present crucial information by showing instead of telling?

Dialogue
One of the best ways to present facts is through characters talking to each other. But even this can be botched if the dialogue if nothing more than an infodump with quotations. Let’s compare;

Infodump
The alchemist selected a jar, filled to the brim with mercury. Mercury is a silver metal with a high density. It’s a liquid at room temperature, but exists in the solid cinnabar. Cinnabar is a powdery, red mineral that’s extremely poisonous when inhaled. Mercury was once thought to cause longevity. It is toxic and has been known to cause insanity. It was this material that the alchemist chose to work with.

Infodump with Quotations
The alchemist selected a jar, filled to the brim with mercury. He turned to his apprentice and explained, “This is mercury. Mercury is a silver metal with a high density. It’s a liquid at room temperature, but exists in the solid cinnabar. Cinnabar is a powdery, red mineral that’s extremely poisonous when inhaled. It is toxic and has been known to cause insanity.”

Face it; the second’s not much better. If you choose to do dialogue, make it a conversation;

Conversation
The alchemist selected a jar, filled to the brim with a silvery liquid. The apprentice craned his neck to see. “What’s that?”
The alchemist grunted and held the jar out for the apprentice’s inspection. “This, boy, is mercury.”
“And, uh, what exactly is it for?”
“Some believe it has the power to make you immortal.”
The apprentice’s eyes widened.
“Of course,” snapped the alchemist. “That’s utter rubbish. Far too many emperors have died because of that supposition. Everlasting life indeed. Mercury will kill you, boy. If it doesn’t drive you insane first.”
The apprentice looked warily as the sloshing metal. “Right. Well then, is there anything else we can use for the recipe…a substitute maybe?”
The alchemist laughed. “Closest thing you’ll get is cinnabar. But that’s got mercury in it anyway. Highly toxic. Take a whiff of that stuff and you’re a goner."

Thoughts
This only works if you’re using first person or third person omniscience POV. A character’s thoughts can be a powerful tool.

Before:
The day was bitterly cold. A crisp wind blew garbage across the street. Everyone was inside, enjoying the warmth of a fire. The entire sky was coated in white snow-clouds and it was only a matter of time before a blizzard hit. Even the queen’s palace was suffering from the icy weather, with servants scraping away at the frost-coated windows so the queen could enjoy looking outside.

After:
I marched down the slushy street, my woolen cloak wrapped tightly against the crisp winter wind. I was the only one outside. Every other sane person was indoors, tucked in a quilt by a blazing fire. But not me, I had a job to do. I groaned inwardly and kicked at a pile of frozen garbage. Blast this weather. I glanced up at the leaden sky blanketed with snow clouds. We’d have a blizzard before the month was out, for sure.
Another gust of wind sent me hurrying down the road again. I passed the queen’s palace and snickered at the poor, frozen guard on duty. The Queen didn’t much care about other people’s discomfort, evident by the army of servants scraping frost off the palace’s two-hundred-and-ten windows. Poor suckers. What was even the point of it? So that the queen could look outside and see the empty street?

Actions
The way characters behave can strengthen both Dialogue and Thoughts, and make a strong support on its own.

The alchemist selected a jar, filled to the brim with a silvery liquid. The apprentice craned his neck to see. [This reveals that the apprentice is curious and new to the alchemy experience] “What’s that?”
The alchemist grunted [Not the friendliest guy] and held the jar out for the apprentice’s inspection. “This, boy, is mercury.”
“And, uh, what exactly is it for?”
“Some believe it has the power to make you immortal.”
The apprentice’s eyes widened. [He’s naïve to believe such a myth]
“Of course,” snapped the alchemist. “That’s utter rubbish. Far too many emperors have died because of that supposition. Everlasting life indeed. Mercury will kill you, boy. If it doesn’t drive you insane first.”
The apprentice looked warily as the sloshing metal. [Now he’s nervous] “Right. Well then, is there anything else we can use for the recipe…a substitute maybe?”
The alchemist laughed. [He’s got a strange sense of humor] “Closest thing you’ll get is cinnabar. But that’s got mercury in it anyway. Highly toxic. Take a whiff of that stuff and you’re a goner.”

The apprentice’s reactions give us a clear definition of who he is without having to say, “The new apprentice didn’t know anything about alchemy and was incredibly gullible.”

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How to Create a Traitor

Tuesday, August 31

Traitor : A person who betrays another, a cause, or any trust. (Webster’s College Dictionary)

Betrayals are one of the most delightful plot twists. Not only does the traitor plunge everything into chaos, but can emotionally scar trusts and friendships.

True or False
The author knows thing that characters don’t. Is the traitor truly betraying their own side, or are they leading the enemy into a trap?

True Traitor
A cut-and-dry case; a traitor offers something of value to the enemy for selfish reasons.

False Traitor
Here’s where things get tricky. The “traitor” has not truly defected, but is trying to trick the enemy.
Back in 480 BC, the Persians attacked Greece. The Greeks had about 200 ships while the Persians had 700. A Greek general named Themistocles knew that unless they created a concentrated attack, the Persians would wipe them out. So he sent a trusted servant to the Persians. The servant played the role of a traitor, and he told the Persians that the Greeks were in disorder. He claimed that if the Persians attacked the Greek’s beachside camp by morning, they could take the Greeks by surprise. The Persians rushed to do battle and were ambushed by waiting Greeks.


The Offering
What is the traitor giving the enemy?
Knowledge is the first thing that comes to mind. The traitor often carries secrets to the enemy, such as locations or weaknesses. Let’s take World War II. Traitors provided information such as the whereabouts of Jews, the construction of new war technology, or the names of underground leaders.
Traitors can also provide prisoners. Oftentimes a traitor arranges to lead those who trust him into a trap. Then the enemy can swoop down and pick up his prisoners.


Motive
A character always has to have a reason for their actions. What motivates someone to commit treason?
Greed-They are basically bribed by the enemy. They are promised wealth or a high position of power. Sometimes they are threatened with death, or the deaths of those they love, so they concede.
Victory-They want to be on the winning side.
Revenge- They have a personal vendetta. In exchange for their betrayal, they ask for permission to kill so-and-so, to have what’s-his-face’s property, or to enslave that-one-guy.


Effects
Information given to the enemy can mean death for numerous people.
The traitor’s personal life is marred. Relationships are broken, their family can be torn apart, and most of the times the traitor is stabbed in the back by those he helped.
People who trusted the traitor can become bitter and angry. Some develop grudges while others only become deeply wounded and fall into depression. Those led into traps may find it hard to trust anyone ever again.

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Boring Book Syndrome: Tough Love

Saturday, August 28

This post is an expansion of tuesday's Tough Love section.

This seems to be a major issue for people; what to do when you love part of your story but hate the rest. 

One of my earliest stories suffered from this love/hate controversy. I loved the world I created and spent hours working out its mechanics. The events played out like actual history, and the villain was one of the most chilling antagonists I’d ever created.
One problem though; I absolutely hated the main character. The solution seemed simple. If you don’t like your main character, change him.
He went from slave, to thief, to soldier, to mythical creature. He became a She and flip-flopped back into a He. I hated every single one.
I figured I’d change it from character-driven to event-driven. But I couldn’t find the proper opening. All the doors that led into my richly imagined world seemed like they could only be opened through a character.
I gave up. I sadly stuck all related writings and drawings in the back of my file cabinet and forgot them for years.
A few months ago I stumbled across my old rough draft. I noticed that one character appeared in almost every scene and lit up the otherwise bland novel; the antagonist.
That couldn’t be right. The antagonist couldn’t be the main character!
But I noticed something. The antagonist had goals, the antagonist had enemies. True, he wasn’t a very nice main character, but he fit the description. The key to the story was right under my very nose.


So what do you do when you struggle to write something you love?

Step 1: Identify what you hate.
What’s holding you back? Is it your setting, your characters, your idea, or your writing technique?

Step 2: Change what you hate.

Setting: is there a way to write the same story somewhere else? Does it have to be a magical world? If it’s set in your basic medieval forest, is it possible to tell your story in a lush ancient jungle or vice-versa. Don’t let setting get in the way. The place you feel the most enthusiasm for is where you should be.

Characters: What character do you hate? Can you erase him? Can you change him? If it’s the main character, can you write the story without him? Can you put someone you love in his place?

Idea: Why do you hate it? Is it because it’s unoriginal and based off a movie you love? Don’t worry about being original. Half my books start out sounding exactly like the movie/book that inspired them. With each new draft you veer away from that plotline until someday it’s entirely yours.

Writing Technique: Don’t worry about what your rough draft sounds like. Every rough draft sucks. However, if you’re so frustrated with the way it sounds that you can’t go on, try experimenting with the style. Should it be more serious? More whimsical? Should you change the point of view? Let’s say you’re writing a horror story. You’ll probably not want to sound like Junie B. Jones or Spock. It’d be hard to raise suspense through the perspective of a kindergartener or an alien who can’t feel fear.

Step 3: Replace
If Step 2 doesn’t work out for you, try replacing what you hate with what you love. Go through your draft and pinpoint things that you felt excited to write. Give the things you love center stage.

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Boring Book Syndrome

Tuesday, August 24

Most of us (if not all) have had a rough draft that petered out and died. This is a separate form of writer's block. This is the Boring Book Syndrome. Symptoms include:

We've gotten bored with it,
We can't figure out what happens next, or
We're so in love with the idea and character that we refuse to let it go.

Bored
The idea may be interesting enough but even those can fall flat. If the writer isn't passionate about the idea, the book will come to a standstill.
Bestselling books don't always sound the greatest (Twilight: Girl falls in love with vampire. Harry Potter: Boy goes to wizard school.) And ideas that sound cool may never make a good book. (Black Powder: Boy goes back in time to stop the invention of gunpowder so his friend won't die. Have you ever heard of it? Probably not.)
The point is,if you as the writer aren't totally into your story, maybe it's not the one you should be writing (yet). Don't trash the idea completely; set it off to the side until you're ready to give it another shot.

What Next?
Don't freak out if you don't know for sure what happens next. Write whatever you're struggling with on a post-it-note and slap on your bedroom door. Then don't worry about it; you're subconscious will take care of the problem and one day the answer will come to you.
And if that doesn't work, rewind your plot back to the last point you felt the most energy. Un-write whatever comes after that.

Tough Love
Sometimes you love the characters and world you've created so much that you don't want to give up. But you can't go any farther and your plot is lacking the finer points of credibility.
Write it anyway. Fix it as you go along; revise. Some people say 'don't write it if it isn't a spectacular idea.' That really depends on the writer. Some of us are character-driven. Some of us live for plot. Don't dump it just because it isn't perfect. Rough drafts are never perfect.
If there's any reason for a story to be loved, that's a good enough reason.

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How to Write a Short Story

Friday, August 20

The term "short" is relative. Some short stories are 3 pages, others are 100. But no matter the length or genre, short stories share a few key elements.

Step One: Problem
Notice that the word 'problem' is singular. That's right; there's only one conflict.
Define your problem. For those who write by the seat of their pants, just keep one problem in mind as you go.

Secondary Problems
It's okay to add a smaller, second problem.
Let's say the main conflict is a teacher who attacks a particular college student's beliefs. If, as a side note, the student is poor, that's fine. But their poverty shouldn't be focused on too much.
You can even use the side conflict to strengthen the main one.
This poor college student might have to move because she can't afford the rent. She gets an apartment farther from campus and must ride the city bus every day to get to school. But, horror of horrors, the teacher she hates rides the same bus every morning. She must endure his rants before she even gets to class.

Step Two: Action or Event
Characters either act to fix their problem, or an event occurs.
In Edgar Allan Poe's The Tell-Tale Heart, the narrator is driven crazy by an old man and his "vulture eye". He takes action by killing the old man.
In Poe's The Cask of Amontillado the narrator is given the opportunity to lead an enemy into a trap.
Does your character take action? If so, how?
Does an event occur? How does it affect the character's life?

Step Three: Wrap it up
Every story, short or not, has a different way of drawing to a close. In most short stories, there is no ending. Questions remain unanswered, life goes on long after the last sentence.

A few questions to get your creative juices flowing;
How is the problem resolved? Is it resolved?
What happens to Main character? To their family? To their ideals?
What does the character learn?
Does it end without really ending? If so, is it a frustrating or a mysterious ending? (Frustrating a reader is always bad, no matter what the reading material.)

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Made to Stick for Writers: Simple

Monday, July 26

Let's get this straight; "simple" does not mean "dumbing down". It means "core".
For writers, who thrive on details, simple can seem like a misnomer. From what I can tell, the simple principle is very seldom used in the actual writing process. But it can help while planning and publishing.

Planning
Even if you don't believe in outlines, finding your core message beforehand creates focus. The story unfolds smoother.
Try to figure out the core, or main idea, by asking yourself;

In one sentence, what is the main idea of this story?

Twilight: A seventeen-year-old girl falls in love with a vampire who has a hard time not eating her.
Harry Potter: A neglected boy discovers that he's a wizard and goes to a school of magic.
The Hunger Games: A girl takes her sister's place in a cruel arena where only one person is allowed to survive.

These one sentence descriptions can later be used when you're attempting to publish your work.

Publishing
One of the biggest challenges in writing is convincing a publisher that your book will sell itself. Quoting from the book:
In Hollywood, people use core ideas called "high-concept pitches." You've probably heard some of them. Speed was "Die Hard on a bus." 13 going on 30 was "Big for girls." Alien was "Jaws on a spaceship."
So why do analogies work? Basically, it presents a new concept by tapping into a concept you already know. Take, for example, these book reviews;

Harry Potter and the Sorcerer's Stone
"A delightful...debut from an author who dances in the footsteps of P.L. Travers and Roald Dahl."
-Publishers Weekly, starred review

The Dark Stairs
"Move over Nancy Drew, Herculeah Jones has arrived!"
-School Library Journal

Stormbreaker
"What if James Bond started spying as a teenager?"
-Kirkus Review

Wolf Queen
"A diverting escapade for fans of Karen Cushman's Catherine, Called Birdy and Gail Carson Levine's Ella Enchanted."
-Kirkus Review

Piratica
"There's a taste of Pirates of the Caribbean and Indiana Jones."
-Kirkus Review, starred Review


Intro
Part 1: Simple (You are here)
Part 2: Unexpected
Part 3: Concrete
Part 4: Credible
Part 5: Emotional
Part 6: Story
Part 7: Epilogue

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Made to Stick for Writers: Intro

Friday, July 23

Every author dreams of writing a book that sticks, one that the reader thinks about long after they've turned the last page. One that captures their attention and, more importantly, holds it.


In Chip and Dan Heath's book Made to Stick, they broke down the elements of a sticky idea into six principles (the acronym spells SUCCESs. Clever, no?). The idea must be a

Simple
Unexpected
Concrete
Credible
Emotional
Story

How can this apply this to writing?
WriterSense presents Made to Stick for Writers.


Intro (You are here)
Part 1: Simple
Part 2: Unexpected
Part 3: Concrete
Part 4: Credible
Part 5: Emotional
Part 6: Story
Part 7: Epilogue

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Writing a Rough Draft: The Easy Way

Monday, July 19

When I start writing a novel, I get a picture in my head of the hefty two-hundred page book it will become. So I'm disappointed when the rough draft ends up around twenty pages. I add scenes just to lengthen it and bog it down with unnecessary sentences.

Well, I think I've got the solution.

Write your rough draft as if you're writing a short story.
I recently wrote a short story and it ended up about the same length as most of my rough drafts. Sure, the pacing is a little fast, but the point is, a short story gets to the point and doesn't have uncertain pauses. If I wanted, I could easily make it longer.

I don't know if you've ever read The Arabian Nights. While the stories could certainly be expounded, they are told in concise language;

"The grand vizier conducted Scheherazade to the palace and left her alone with Sultan, who bade her raise her veil and was amazed at her beauty."

This single sentence could be lengthened into several paragraphs;

"Scheherazade didn't speak; merely followed the grand vizier submissively. He glanced at her sideways. She didn't look like the rest. She wasn't sobbing uncontrollably, didn't claws at his robes and beg him for release. She had a thoughtful step and, while her hands trembled slightly, she did not seem afraid. The vizier shook his head. She was either incredibly brave or incredibly dim-witted."

See? Already a whole paragraph and we haven't even finished coloring in the sentence. We could tell how the vizier bowed once and scuttled out. We could add dialogue. We could write in the sharp intake of breath as Scheherazade raises her veil.

So, if you're having trouble fleshing out a story, write it so that you're telling instead of showing.
Write it as a short story.

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Graphic Novels and ReMIND

Friday, July 9

I've heard some people say that graphic novels aren't real books. They're supposedly for "wimpy readers" and "are no better than picture books".

Sure, it's faster to read a graphic novel. But does that make it any less of a story?
What about The Arrival by Shaun Tan? It has no words. Zip. Zero. Rien. Yet it's one of my favorite books.

Alright, Here's how I see it; It is just as hard to create plot for a graphic novel as it is to create plot for, let's say, ...a seven hundred page book.

In fact (and most of you might hate me for this) it can be harder to make a graphic novel. The Drawings alone require serious effort.


Some people would argue this; "But...but, with graphic novels you don't have to worry about showing not telling, or character descriptions, or giving detailed scenery descriptions."
Well, no, but you don't have to worry about drawing the same character every stinkin' page.

Graphic novels, when done right, bring together story and art.

And while we're on the subject, let's talk about Jason.
Jason Brubacker has been working on his graphic novel for four years. He's been posting pages of it every Monday on his blog.
The story is brilliant, the art is breath-taking, and...he's publishing it in March!

Okay, now that we've established that this Jason is a writer just like the rest of us, let's give him our support. To get 2,000 copies of his book, ReMIND, printed, he needs $3,000 more. $6,000 if he wants it done nice, like in the picture.
I'm not saying donate. I'm saying BUY.
For twenty bucks (Free Shipping!) you can get a 135-paged hardbound copy of ReMIND when it comes out. If you're not sure whether you want to actually BUY it, check out his blog, read a few pages, and you'll probably be drawn in like I was.

Made up your mind to support your fellow writer? Good. Then click here to pledge.

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Why People Are Bullied

Friday, July 2

I was recently asked to write a post about the reasons a character would be bullied.
Why are people bullied?

In grade school, I was teased, jabbed at, and generally unliked. Why? Frankly, I think I deserved it. I was a stuck-up little snitch, teacher's pet. I thought I was smarter. (Give me a break, I was in fourth grade.)
I become quite good at comebacks and snide comments. I was both the bullied and the bully. Needless to say, those were lonely years.

So, speaking from experience, bullies will find any excuse to tease. And sometimes we give them that excuse.

The Bully
It is said that people bully from low self-esteem. Yes, that can be true. But for people who have a specific target it's either because they hate that person for some reason (i.e. target's father fired bully's father) or the target gets is amusing to tease.
Occasionally though, bullies think it's cool. Everyone else is picking on a certain kid so they do it to be with the crowd.

The Bullied
Here's a little gem of wisdom for those being teased; if you make a big deal out of it, they will too.
Sometimes, people are picked on because they're obnoxious, stuck-up (like I was), or they're simply easy prey. If a person slouches as they walk down hallways, doesn't speak, avoids people, and thinks ill of themselves, that's just begging for trouble. You might as well paint a hang a sign on your back saying, "Tease Me!"
Have you ever wondered why the popular are popular? It's not because they have designer clothes and the perfect hair, though people would like to believe that. It's because they have an air of confidence that draws people to them like a magnet. Confidence is the most attractive trait.
So it stands to reason that if you have a bullied character, they will lack confidence.

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Elements of Fiction: Foreshadowing Part 2

Monday, June 28

We've discussed what foreshadowing is and its most common form.
So how do we create foreshadowing?

Dialogue
What people say can hint at future events. For example in The Most Dangerous Game by Richard Connell;

"...Great sport, hunting.”
“The best sport in the world,” agreed Rainsford.
“For the hunter,” amended Whitney. “Not for the jaguar.”
“Don’t talk rot, Whitney,” said Rainsford. “...Who cares how a jaguar feels?”
“Perhaps the jaguar does,” observed Whitney.
“Bah! They’ve no understanding.”
“Even so, I rather think they understand one thing—fear. The fear of pain and the fear of death.”
“Nonsense,” laughed Rainsford. “...The world is made up of two classes—the hunters and the huntees. Luckily, you and I are the hunters."

This conversation rings with meaning when Rainsford later becomes the "hunted".

Events
The things that happen in the beginning can carry symbolism of what is to come.
From Michele Torrey's Voyage of Ice;

“A baby bird...”
Dexter peered into the tree overhead. “Must’ve fallen from its nest. C’mon, Nick, put it down. It’ll make a fine meal for something...”
“But we can’t let it die.”
“All things die, Nick.”
“I can feed it milk. And a worm, maybe..."
The hatchling was warm in my hands, and all the way back I whispered to it while Dexter rowed the boat and rolled his eyes.
...For two days I kept the bird alive, but it finally died as Dexter said it would. I held the cold, stiff body, thinking maybe it wasn’t really dead yet, but Dexter snatched it from me and buried it in a hole in the yard.
“It’s over,” he said, dry-eyed and looking disgusted.
I bawled my eyes out. Couldn’t help it. I visited the little grave for weeks, until it was overgrown and I could no longer see where it used to be.

Later in book, Nick shows the same compassion for life when he, and others, are stranded.

Narration
A simple sentence can allude to what's going to happen. Tucked neatly in a story could be,

"That was the last time Marcus ever saw her..." (This is a direct telling that something happens that prevents Marcus and the girl from ever seeing one another.)

"His words were kind enough, but his voice was cold. I was suddenly afraid..." (The narrator is always right, and holds great sway on the reader's opinions.)

"But it was too late anyway. No one could survive six months in Antarctica... (Whenever someone says something is impossible in a story, we usually assume it isn't. Because that's what writing a story is about; doing the impossible through a story.)

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Elements of Fiction: Foreshadowing Part 1

Friday, June 25

Foreshadowing: Giving hints to help the reader predict future events.
Okay, so why would we want readers to predict something? Aren't we supposed to surprise them? Yes and No.

Surprise is good. It can jolt the reader and intrigue them.
But sometimes, foreshadowing is far more intriguing. Let's look at the most basic form of foreshadowing; a prophecy.

Let's say that in the prologue an oracle declares that in ten years a young boy will find a long-lost sword. After the sword is used to kill his mother, he will use the sword to defeat a dark sorcerer in the mountains.

Now, why would a reader want to even read the story? They basically know the plot, right? Sure, but they are missing information and they know it.
How does the boy find the sword? How is the sword used to kill his mother? Does that mean he kills her? Why? How does he even get involved in the defeat of a dark sorcerer? How does he use the sword to accomplish that? Who is the dark Sorcerer and why should he defeat him?

I'm not saying this is an award-winning plot. But foreshadowing can generate interest and discussion. The reader will want to read, just to find out the answers to their questions.

When writing foreshadowing, think about "What do I want my audience to ask?"

This question should especially be used at the beginning of a story. You want generate enough questions that it draws the reader in from sheer curiosity. However, be careful not to overload. There is a fine line between curiosity and frustration.

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World-building: Creating a Caste/Hierarchy System

Monday, June 21

You may not be as important as you think. Throughout the ages, countries have had systems regarding who is more important than whom. Even in today's society, there are upper, middle, and lower classes. Creating such a system is essential when world-building.

Top
The top of the food chain is usually monopolized by the government. At the highest place is the leader of the nation, such as the pharaohs, tribal chiefs, presidents, and kings.
Depending on the level of religion in your world, priests tend to be next in line, followed by the rest of the government officials.
If you're "world" consists of one group, perhaps just a family or crew, there are few rules to building. However, the more experienced, useful people usually end up on top.

Middle
The people here are skilled in a way that profits them. These are the merchants, artisans, trades-people and whatnot.
It should be noted, that merchants tend to be above artisans. It seems if you don't have to get your hands dirty, that makes you higher up than those that do.
Of course, not all people here are skilled, such as the wealthy of Victorian England. The wealthy more likely than not had an ancestor who made a fortune that lasted for his future generations to sponge off. In other words, "old money".

Bottom
The unskilled, the homeless, those made poor by corrupt governments. The bottom isn't a pretty place to be and there are few countries that offer the chance to rise up from this level with hard work. For the majority of caste systems, where you're born is where you stay.

Outcasts
In some cases, societies have those that are considered outside the caste system. In India, people born into families who do "impure" jobs (i.e. leatherwork, latrine-cleaning, butchering) are known as the "untouchables". They have next to no rights and are shunned.
This group can include exiles, outcasts, and foreigners.

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Breaking Writing Rules

Friday, June 18

I've come across several writing blogs that challenge writers to "break all the rules about writing that you can. It's the only way to be original. Rules are confining. Ignore them all."

Now pay attention, because this is important; you shouldn't write a story with the sole purpose of breaking as many "rules" as you can.
It won't make you stunningly original or creative. It will probably just make your book suck.

Granted, there are some rules that won't work for everyone. Novelists are told that the main character should grow and develop by the end of their book. For short story writers, this rule is usually unnecessary for such a short time span.

Rules are really just guidelines or suggestions; a roadmap to give you hints about where the heck you're going.

The most successful books follow the "rule" to have a beginning, a middle, and an end. Breaking that rule will, more likely than not, result in a mess of a plot.

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Raising The Stakes

Monday, June 14

No matter how huge the conflict, if it doesn't directly affect the protagonist, why should the character care? Why should the reader care?
By raising the stakes, the protagonist's life becomes more entangled with its conflicts. Things spiral out of control because of the protagonist's attempts to stop the threat.
Examples:

Conflict: War threatens protagonist's homeland.
That's all good and fine, but how does it affect protagonist?
Complication: Protagonist's brother forced to serve in enemy's army.
Now it's more personal.

Conflict: Protag's mother is dying.
Complication: The only known cure is at the end of the world.

Conflict: Character is framed for theft.
Complication: If character can't prove his innocence, his family will be killed.

Conflict: Character's father dies.
Complication: The father left a debt that the character must pay.

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Creating Post-War Scenes: Part 2

Monday, June 7

Families
The obvious consequence of war; loss of life.
Even after a war, the ache of the dead is still there. Brothers and sons become soldiers, civilians are killed, and families are split in the general confusion of bombings, refugee camps, or by hostile governments.

Destruction
War is messy. Entire cities can be destroyed in the process of warfare. Records, art, and homes are deliberately damaged. During World War II, London was bombed, and some of France's great architecture and art demolished.

Soldiers
Soldiers can return home haunted and bitter.
After the Vietnam War, many veterans sought psychological help, but most were refused since citizens at that time were against war and hated the returning soldiers.

Agriculture
Without the soldiers in the workforce, that's that much less people farming and preparing food (This one really only applies back to when most everyone was a farmer.) Starvation and famine can follow long wars, what with half the population growing crops for the same amount of people.
During the American Revolution, hungry armies would often raid civilian homes for food and not bother paying for it.

Fashion
This one's not a very common effect of war, but I thought it somewhat interesting.
During World War I, women were asked to stop buying steel-framed corsets to provide more metal to the war effort. Consequently, corsets went out of style (thank heavens).

Roles
As most of us know from 7th grade Social Studies, the lack of men in the workforce during World War II provided women the opportunity to do more jobs, resulting in this marvelous bit of propaganda;
(Never seen that before...)
Children will also shoulder more responisblity when given the chance.

War changes not only boundries and countries, but lives.

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Creating Post-War Scenes: Part 1

Friday, June 4

Even after a war is over and done, the world isn't automatically perfect. There's still quite mess left to clean up. Every aspect of the countries involved (especially for the losers) is affected.

Economy
Wars aren't cheap. Each country has to pay for their armies. Uniforms, ammunition, and necessities have to be provided, usually at the expense of civilians.
The currency's value can also be decreased. Toward the end of the Roman empire, enemy looting and government spending of the state's gold made the value of Roman coins drop.

Boundaries
Land; you can't make more, what's there is there. Throughout the ages, countries’ borders have waxed and waned. Persia once stretched from India to Libya, all through the conquering of other nations.
So what land do the conquerors receive? How have the maps changed? What have the losers sacrificed?

Losers
Every war has a losing side, even if they do come to a agreement or sign a treaty.
They may be forced to give up land or money. Notably in ancient times, the victors could have them enslaved, such as the Babylonians, or revoke their rights, much as the Romans did to the Jews.

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