Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Naming Your Character: Numerology

Friday, December 3

I stumbled on something called Arithmacy (more commonly referred to as numerology) while reading The Sorcerer's Companion. Yes, I'm a major nerd.

Anyway, according to this numerology, your name can reveal great secrets about you and your personality. naturally, being the writer I am, after figured out my arithmancy, I immediately did my characters.
Like I said. I'm a nerd.

So here's a lovely diversion for writers; Does your character's name match up with their personality?
What the heck, it's Friday. Do something spontaneous.


The first step in analyzing a name is to convert it to a set of numbers. Each letter of the alphabet is assigned a numerical value between 1 and 9, according to the following chart:

1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M NO P QR
S T U V WX Y Z

As should be clear, the letters A, J, and S have the value of "1," B, K, and so forth. To analyze any name, write it down, and beneath each letter enter the corresponding numerical value. As an example, we'll analyze the name Nicholas Flamel:

N I C H O L A S F L A M E L
5 9 3 8 6 3 1 1 6 3 1 4 5 3

When you have all the numbers written down, add them up. In this case, the result if 58. According to the procedures of arithmancy, when a total exceeds 9--which it usually does-- it must be "reduced" to a single digit by adding the component numbers together, more than once, if necessary. Thus, 58 reduces to 13 (5+8=13), which reduces to 4 (1+3=4). The final result is known as the Character Number. This number indicates the general personality type of the individual.

The next number to be derived is the Heart Number, which refers to the individual's inner life and is said to indicate desires and fears hidden from others. The Heart Number is the total of all the vowels in the name, reduced to a single digit.

The third number to be derived is the Social Number, which refers to the outer personality. The social number is determined by adding up the value of the consonants in the name.


One: This is the number of the individual. Ones are independent, focused, single-minded, and determined. They set a goal and stick to it. They are leaders and inventors. Ones find it difficult to work with others and don't like to take orders. They can be self-centered, egotistical, and domineering. They are often loners.

Two: Two represents interaction, two-way communication, cooperation, and balance. Twos are imaginative, creative, and sweet natured. Peace, harmony, commitment, loyalty and fairness are characteristic. But two also introduces the idea of conflict, opposing forces, and the contrasting sides of things: night and day, good and evil. Twos can be withdrawn, moody, self-conscious, and indecisive.

Three: Three represents the idea of completeness or wholeness, as in the trios "past-present-future" and "mind-body-spirit". The Pythagoreans considered three to be the first "complete" number because, like three pebbles laid out in a row, it has a beginning, a middle, and an end. Three indicates talent, energy, an artistic nature, humor, and social ease. Threes are often lucky, easygoing ,rich, and highly successful, but they can also be unfocused, easily offended, and superficial.

Four: Like a table that rests solidly on four legs, four indicates stability and firmness. Fours enjoy hard work. They are practical, reliable, and down to earth; they prefer logic and reason to flights of fancy. They are good at organization and getting things done. Like the cycle of the four seasons, they are also predictable. They can be stubborn, suspicious, overly practical, and prone to angry outbursts. The conflicts possible with "two" are doubled in four.

Five: Five is the number of instability and imbalance, indicating change and uncertainty. Fives are drawn to many things at once but commit to none. They are adventurous, energetic, and wiling to take risks. They enjoy travel and meeting new people but may not stay in one place very long. Fives can be conceited, irresponsible, quick-tempered, and impatient.

Six: Six represents harmony, friendship, and family life. Sixes are loyal, reliable, and loving. They adapt easily. They do well in teaching and the arts, but are often unsuccessful in business. They are sometimes prone to gossip and complacency. The Pythagorean regarded six as the perfect number because it was divisible by both two and three, and was the sum as well as the product of the first three digits (1+2+3=6, 1x2x3=6).

Seven: Perceptive, understanding, and bright, sevens enjoy hard work and challenges. They are often serious, scholarly, and interested in all things mysterious. Originality and imagination are more important than money and material possessions. Sevens can also be pessimistic, sarcastic, and insecure. Seven is sometimes considered a mystical or magical number because of its associations with the biblical seven days of creation, and the seven heavenly bodies of ancient astronomy (Sun, Moon, Mercury, Venus, Mars, Saturn, and Jupiter).

Eight: Eight indicates the possibility of great success in business, finance, and politics. Eights are practical, ambitious, committed, and hardworking. They can also be jealous, greedy, domineering, and power hungry. Eight is said to be the most unpredictable of numbers and can indicate the pinnacle of success or the depths of failure; the potential to go either way is presently from the beginning.

Nine: Represents completion and achievement to the fullest degree, as is the "complete" number, three, expressed three times (3x3=9). Nines dedicate themselves to the service of others, often as teachers, scientists, and humanitarians. Strongly determined, they work tirelessly and are an inspiration to others. However, they can also be arrogant and conceited when things don't go their way.

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Finding Time to Write Part II

Tuesday, November 23

Photo by Rick Bowden

I was skimming through Marc Shapiro's J. K. Rowling: The Wizard Behind Harry Potter when something caught my eye. Despite the pressure of being a single mother, working to stay alive, and all that "rubbish", she manage to find the time to write and completed The Sorcerer's Stone in one year. It's not as if she had unlimited time on her hands. But she prioritized her writing.

She wrote during train rides, at cafes, on scraps of papers. She rushed to finish her secretarial work so that she could use the corporate computer to write. She prayed constantly that no one would have a birthday or a meeting that she'd be obliged to attend.

Every spare moment she had, she wrote.

I know we have busy lives. I know that we rush to take care of families, work, and the occasional curve balls life throws at us. I know that writing can seem like just another thing on an already full plate.

But maybe we're just forgetting why we write. We write because we want to. No one's forcing you to do anything. So just remember your first writing sessions when writing was pulling characters from thin air and watching them walk around the page.

We need to stop dreading the blank page. If you've lost the love of writing, try free-writing every day before you write your novel. It gets your creative juices flowing before you have to tackle the novel.

In all honesty, this post title is a lie. We don't Find time to write; we Make time.

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Creating Characters: Motive

Friday, November 5

Every character, minor or major, needs a motive. It’s the driving force behind everything they do.
In other words, their reasons. That’s all good and fine, but what it really boils down to is that there are consequences to their actions.
I cannot stress how important motive is. If there’s no reason your character should be doing something, then why are they doing it? Unless there’s a motive, your book will end up as pointless as a kid’s menu maze.
Courtesy of Applebee's


Self Interest
Face it. The human race can be selfish. But there’s a fine line between selfish and smart.
One of the most overpowering motives for a character is death. Most characters desperately don’t want to die. Death is the reason they do things they know are wrong, because self-preservation kicks in.
It doesn't have to be that extreme. Lying and cheating are things we do because we're afraid of the consequences.
This includes personal goals.
Other People
If humans were entirely logical we’d never risk our lives for someone we love, get angry, or set off on quests with only faith to guide us. If Spock needed to find the Holy Grail, he’d make sure of its location and existence before he went after it.
For the sake of a good story, humans don’t think in pure logic. We think about others. We do so many crazy things, good and bad, because of other people.
Your main character might risk his life for the woman he loves. That’s good.
He might get angry at a minor bad guy and accidentally spill the beans. That’s bad.
But either way, his actions are affected by other characters. The reason he acts is because of someone else.
Even the villain can be affected by others. Take Voldemort. He is so intent on killing Harry Potter himse that he spends far too much energy preparing a secluded trap for Harry and not enough time protecting all his lovely horcruxes.

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Showing not Telling: Infodumps

Tuesday, October 26

At one point or another, you have to explain some aspects of your book. Even if the character knows exactly what’s going on, the reader might not. Put simply, an infodump is a large chunk of necessary information that bores the reader to death. I don’t know about you, but when I come across blocky paragraphs describing the scenery, my eyes tend to skim.
So how do we present crucial information by showing instead of telling?

Dialogue
One of the best ways to present facts is through characters talking to each other. But even this can be botched if the dialogue if nothing more than an infodump with quotations. Let’s compare;

Infodump
The alchemist selected a jar, filled to the brim with mercury. Mercury is a silver metal with a high density. It’s a liquid at room temperature, but exists in the solid cinnabar. Cinnabar is a powdery, red mineral that’s extremely poisonous when inhaled. Mercury was once thought to cause longevity. It is toxic and has been known to cause insanity. It was this material that the alchemist chose to work with.

Infodump with Quotations
The alchemist selected a jar, filled to the brim with mercury. He turned to his apprentice and explained, “This is mercury. Mercury is a silver metal with a high density. It’s a liquid at room temperature, but exists in the solid cinnabar. Cinnabar is a powdery, red mineral that’s extremely poisonous when inhaled. It is toxic and has been known to cause insanity.”

Face it; the second’s not much better. If you choose to do dialogue, make it a conversation;

Conversation
The alchemist selected a jar, filled to the brim with a silvery liquid. The apprentice craned his neck to see. “What’s that?”
The alchemist grunted and held the jar out for the apprentice’s inspection. “This, boy, is mercury.”
“And, uh, what exactly is it for?”
“Some believe it has the power to make you immortal.”
The apprentice’s eyes widened.
“Of course,” snapped the alchemist. “That’s utter rubbish. Far too many emperors have died because of that supposition. Everlasting life indeed. Mercury will kill you, boy. If it doesn’t drive you insane first.”
The apprentice looked warily as the sloshing metal. “Right. Well then, is there anything else we can use for the recipe…a substitute maybe?”
The alchemist laughed. “Closest thing you’ll get is cinnabar. But that’s got mercury in it anyway. Highly toxic. Take a whiff of that stuff and you’re a goner."

Thoughts
This only works if you’re using first person or third person omniscience POV. A character’s thoughts can be a powerful tool.

Before:
The day was bitterly cold. A crisp wind blew garbage across the street. Everyone was inside, enjoying the warmth of a fire. The entire sky was coated in white snow-clouds and it was only a matter of time before a blizzard hit. Even the queen’s palace was suffering from the icy weather, with servants scraping away at the frost-coated windows so the queen could enjoy looking outside.

After:
I marched down the slushy street, my woolen cloak wrapped tightly against the crisp winter wind. I was the only one outside. Every other sane person was indoors, tucked in a quilt by a blazing fire. But not me, I had a job to do. I groaned inwardly and kicked at a pile of frozen garbage. Blast this weather. I glanced up at the leaden sky blanketed with snow clouds. We’d have a blizzard before the month was out, for sure.
Another gust of wind sent me hurrying down the road again. I passed the queen’s palace and snickered at the poor, frozen guard on duty. The Queen didn’t much care about other people’s discomfort, evident by the army of servants scraping frost off the palace’s two-hundred-and-ten windows. Poor suckers. What was even the point of it? So that the queen could look outside and see the empty street?

Actions
The way characters behave can strengthen both Dialogue and Thoughts, and make a strong support on its own.

The alchemist selected a jar, filled to the brim with a silvery liquid. The apprentice craned his neck to see. [This reveals that the apprentice is curious and new to the alchemy experience] “What’s that?”
The alchemist grunted [Not the friendliest guy] and held the jar out for the apprentice’s inspection. “This, boy, is mercury.”
“And, uh, what exactly is it for?”
“Some believe it has the power to make you immortal.”
The apprentice’s eyes widened. [He’s naïve to believe such a myth]
“Of course,” snapped the alchemist. “That’s utter rubbish. Far too many emperors have died because of that supposition. Everlasting life indeed. Mercury will kill you, boy. If it doesn’t drive you insane first.”
The apprentice looked warily as the sloshing metal. [Now he’s nervous] “Right. Well then, is there anything else we can use for the recipe…a substitute maybe?”
The alchemist laughed. [He’s got a strange sense of humor] “Closest thing you’ll get is cinnabar. But that’s got mercury in it anyway. Highly toxic. Take a whiff of that stuff and you’re a goner.”

The apprentice’s reactions give us a clear definition of who he is without having to say, “The new apprentice didn’t know anything about alchemy and was incredibly gullible.”

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How to Write Magic

Tuesday, October 19


Magic will make or break your book. There is no in-between. How you handle magic can mean the difference between an epic and just-another-fantasy-book.

Know Your Limits
Magic must have limits. Your characters can’t snap their fingers and have everything they want appear from thin air.
The other day I was critiquing a friend’s rough draft. A battle occurs between the magical bad guys and the relatively unarmed good guys. The bad guys were hurling everything they had; sending shockwaves through people, shaking the ground, uprooting slabs of cobblestone street and flinging it through the air, ect. Then, out of the blue, one of them turns a good guy into dust.
What?
If the antagonists had that power all along, why didn’t they use it? Turning your enemy into a pile of dust sounds a tad more effective than a shockwave.
Decide where your book’s magic is limited. J. K. Rowling created several rules for her own writing, such as “magic cannot bring dead people back to life” and “whatever you conjure out of thin air won’t last”.

Counteract
“But for heaven’s sake − you’re wizards! You can do magic! Surely you can sort out − well − anything!”
“…The trouble is, the other side can do magic too...”
- Harry Potter and the Half-Blood Prince

Where there is light, there is darkness. Your protag can’t be wandering around with invincible magical powers.
Either the villain has magic too, or the protag’s magic comes at a price. Or both.

Supernatural Villain
If you’ve got a magical antagonist on your hands, you’ll probably end up writing an epic final battle. The battle should never be won because of magic. It’s not about who’s got the stronger firepower, it’s about good triumphing over evil. The main character should win because of a clever plan or an oversight on the villain’s part.

Supernatural Problems
Nothing gets handed to your character with no strings attached, least of all magic. Your character should make mistakes and possibly get hurt because of it.
Take the classic example of Frodo and the ring of power. It’s not just a cool ring that can make you invisible, it’s an evil artifact that slowly poisons and manipulates you.
If your character has a power, it doesn’t have to kill them. But it should weaken them or occasionally backfire.


Believable Magic
I think I’ve mentioned this before, but your magic must be believable. If a modern day kid starts seeing fairies, he’s gonna think that he’s gone crazy. Normal people wouldn’t think, “I can see fairies! Magic is so cool!”
In Alice in Wonderland, Alice thinks the whole thing’s a dream from start to finish, which is exactly what a sane person would think.

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How to Write an Epic

Friday, September 10

At one point or another, we've all wanted to write something epic. One that encompasses the struggle between light and darkness, tells of a hero who saves the world, and makes people read them over and over again.
Luckily, there's a template for that. All epics (Lord of the Rings, The Odyssey, Les Miserables) share key elements.

The Hero
Most heroes fall into the same archetype. He/She;
  • Performs feats (Frodo gets the ring to Mordor.)
  • Is essentially noble (Frodo's unselfish.)
  • Leaves behind temptations (He leaves behind the Shire and the enticings of the ring.)
  • Is committed to heroic role (He volunteers to take the ring to Mordor.)
  • Has a difficult goal; They suffer dangers and agonies (Frodo must destroy the ring in the center of the villain's territory. He is slowly being poisoned by the ring.)
  • Acts alone/with very few people (Frodo tries to do it himself but is joined by Sam. These two hobbits are a small force in comparison to the other seven members of the fellowship.)
  • Has something in common with ordinary people (Frodo is a simple hobbit with no training.)
  • Functions as a role model (What we learn from Frodo; grit your teeth and do it.)
  • Reassures the audience of potential ("Even the smallest person can change the course of the future".)
The Hero's Journey
  • They are of obscure origin, free to move, or are detached from petty concerns (No mortgage, bills, or family)
  • They are called upon to make a journey (The calling doesn't have to be subtle. The villain holding them at gunpoint is calling enough.)
  • They realize that they are not invincible (The hero must stand to lose something.)
  • They have a goal (Epic or not, a goal should be present in the story.)
  • Their way is uncertain and unclear.
  • They meet guides (servants, friends, or oracles provide them with information or assistance.)
  • They are tempted.
  • They leave their familar world.
  • They descend into darkness.
Descent into Darkness
This is the ultimate test. This is the point when Frodo gives in to the ring, Oddyseus journeys to the underworld, and Jean Valjean must decide whether to let Marius die.
It can be either literal or figurative. In a literal sense, the character must journey somewhere hellish. Figuratively, they become evil or have inward turmoil. (Kudos to Frodo for doing both.)
Their suffering renews the vigor of society and cleanses them of their own sins.

After Descent
They change as a result. They discover something better than their original goal. In other words, they grow up.
But the hero must not escape unscathed. They sufffer a wound, such as Frodo's bitten-off finger or Jean Valjean's loss of Cosette.

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How to Create a Traitor

Tuesday, August 31

Traitor : A person who betrays another, a cause, or any trust. (Webster’s College Dictionary)

Betrayals are one of the most delightful plot twists. Not only does the traitor plunge everything into chaos, but can emotionally scar trusts and friendships.

True or False
The author knows thing that characters don’t. Is the traitor truly betraying their own side, or are they leading the enemy into a trap?

True Traitor
A cut-and-dry case; a traitor offers something of value to the enemy for selfish reasons.

False Traitor
Here’s where things get tricky. The “traitor” has not truly defected, but is trying to trick the enemy.
Back in 480 BC, the Persians attacked Greece. The Greeks had about 200 ships while the Persians had 700. A Greek general named Themistocles knew that unless they created a concentrated attack, the Persians would wipe them out. So he sent a trusted servant to the Persians. The servant played the role of a traitor, and he told the Persians that the Greeks were in disorder. He claimed that if the Persians attacked the Greek’s beachside camp by morning, they could take the Greeks by surprise. The Persians rushed to do battle and were ambushed by waiting Greeks.


The Offering
What is the traitor giving the enemy?
Knowledge is the first thing that comes to mind. The traitor often carries secrets to the enemy, such as locations or weaknesses. Let’s take World War II. Traitors provided information such as the whereabouts of Jews, the construction of new war technology, or the names of underground leaders.
Traitors can also provide prisoners. Oftentimes a traitor arranges to lead those who trust him into a trap. Then the enemy can swoop down and pick up his prisoners.


Motive
A character always has to have a reason for their actions. What motivates someone to commit treason?
Greed-They are basically bribed by the enemy. They are promised wealth or a high position of power. Sometimes they are threatened with death, or the deaths of those they love, so they concede.
Victory-They want to be on the winning side.
Revenge- They have a personal vendetta. In exchange for their betrayal, they ask for permission to kill so-and-so, to have what’s-his-face’s property, or to enslave that-one-guy.


Effects
Information given to the enemy can mean death for numerous people.
The traitor’s personal life is marred. Relationships are broken, their family can be torn apart, and most of the times the traitor is stabbed in the back by those he helped.
People who trusted the traitor can become bitter and angry. Some develop grudges while others only become deeply wounded and fall into depression. Those led into traps may find it hard to trust anyone ever again.

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Boring Book Syndrome: Tough Love

Saturday, August 28

This post is an expansion of tuesday's Tough Love section.

This seems to be a major issue for people; what to do when you love part of your story but hate the rest. 

One of my earliest stories suffered from this love/hate controversy. I loved the world I created and spent hours working out its mechanics. The events played out like actual history, and the villain was one of the most chilling antagonists I’d ever created.
One problem though; I absolutely hated the main character. The solution seemed simple. If you don’t like your main character, change him.
He went from slave, to thief, to soldier, to mythical creature. He became a She and flip-flopped back into a He. I hated every single one.
I figured I’d change it from character-driven to event-driven. But I couldn’t find the proper opening. All the doors that led into my richly imagined world seemed like they could only be opened through a character.
I gave up. I sadly stuck all related writings and drawings in the back of my file cabinet and forgot them for years.
A few months ago I stumbled across my old rough draft. I noticed that one character appeared in almost every scene and lit up the otherwise bland novel; the antagonist.
That couldn’t be right. The antagonist couldn’t be the main character!
But I noticed something. The antagonist had goals, the antagonist had enemies. True, he wasn’t a very nice main character, but he fit the description. The key to the story was right under my very nose.


So what do you do when you struggle to write something you love?

Step 1: Identify what you hate.
What’s holding you back? Is it your setting, your characters, your idea, or your writing technique?

Step 2: Change what you hate.

Setting: is there a way to write the same story somewhere else? Does it have to be a magical world? If it’s set in your basic medieval forest, is it possible to tell your story in a lush ancient jungle or vice-versa. Don’t let setting get in the way. The place you feel the most enthusiasm for is where you should be.

Characters: What character do you hate? Can you erase him? Can you change him? If it’s the main character, can you write the story without him? Can you put someone you love in his place?

Idea: Why do you hate it? Is it because it’s unoriginal and based off a movie you love? Don’t worry about being original. Half my books start out sounding exactly like the movie/book that inspired them. With each new draft you veer away from that plotline until someday it’s entirely yours.

Writing Technique: Don’t worry about what your rough draft sounds like. Every rough draft sucks. However, if you’re so frustrated with the way it sounds that you can’t go on, try experimenting with the style. Should it be more serious? More whimsical? Should you change the point of view? Let’s say you’re writing a horror story. You’ll probably not want to sound like Junie B. Jones or Spock. It’d be hard to raise suspense through the perspective of a kindergartener or an alien who can’t feel fear.

Step 3: Replace
If Step 2 doesn’t work out for you, try replacing what you hate with what you love. Go through your draft and pinpoint things that you felt excited to write. Give the things you love center stage.

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Boring Book Syndrome

Tuesday, August 24

Most of us (if not all) have had a rough draft that petered out and died. This is a separate form of writer's block. This is the Boring Book Syndrome. Symptoms include:

We've gotten bored with it,
We can't figure out what happens next, or
We're so in love with the idea and character that we refuse to let it go.

Bored
The idea may be interesting enough but even those can fall flat. If the writer isn't passionate about the idea, the book will come to a standstill.
Bestselling books don't always sound the greatest (Twilight: Girl falls in love with vampire. Harry Potter: Boy goes to wizard school.) And ideas that sound cool may never make a good book. (Black Powder: Boy goes back in time to stop the invention of gunpowder so his friend won't die. Have you ever heard of it? Probably not.)
The point is,if you as the writer aren't totally into your story, maybe it's not the one you should be writing (yet). Don't trash the idea completely; set it off to the side until you're ready to give it another shot.

What Next?
Don't freak out if you don't know for sure what happens next. Write whatever you're struggling with on a post-it-note and slap on your bedroom door. Then don't worry about it; you're subconscious will take care of the problem and one day the answer will come to you.
And if that doesn't work, rewind your plot back to the last point you felt the most energy. Un-write whatever comes after that.

Tough Love
Sometimes you love the characters and world you've created so much that you don't want to give up. But you can't go any farther and your plot is lacking the finer points of credibility.
Write it anyway. Fix it as you go along; revise. Some people say 'don't write it if it isn't a spectacular idea.' That really depends on the writer. Some of us are character-driven. Some of us live for plot. Don't dump it just because it isn't perfect. Rough drafts are never perfect.
If there's any reason for a story to be loved, that's a good enough reason.

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Made to Stick for Writers: Emotional

Tuesday, August 10


We've found our core message, we've hooked the reader, dragged them in with a few concrete details, and kept the tone with credibility. Now one of the most important questions; How do we make them care?
Why should the reader care about the main character? Sure they're going through difficulties, but so is everyone else in the world.
We think we can present a huge, insurmountable tragedy and the reader will care. But people don't care about problems, they care about other people. It's so much easier to feel for someone instead of something.
So before you dish out the blows, introduce your character.

By introducing, I don't mean a flat-out description. So she has brown hair and brown eyes, huh? So what?
To get someone to care about the character, show what the character cares about. What are their personal goals? What keeps them awake at night?
If you plan on killing a character right off the bat, first spend a little time humanizing them. It will be so much more painful if a character you've grown to love dies, rather than a character you don't even know.

This is where Showing Not Telling comes in. Show whatever it is they care about.
If it's another character they care about, show them becoming more gentle, more gruff, or more shy around that character (depending on their personality).
If it's revenge or justice, something abstract, show them taking steps to reach that.
If it's something material, show why they want it so bad and what they're willing to do to get it.
And if all they're trying to accomplish is surviving from day to day, then you should probably throw another motive in the mix.

Your main character's desires should drive the book, rather than plot goals.

Intro
Part 1: Simple
Part 2: Unexpected
Part 3: Concrete
Part 4: Credible
Part 5: Emotional (You are here)
Part 6: Story
Part 7: Epilogue

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Made to Stick for Writers: Credible

Friday, August 6

For a fiction writer, trying to make your book believable can sound stupid. Of course fantasy books aren’t credible. Who’s going to believe that there’s a magical school called Hogwarts, or that people fly on broomsticks, and people talk to snakes?
Well, my sister did. When she was little, she waited patiently by the mailbox for her Hogwarts acceptance letter and asked Santa Claus for a “Harry Potter” broomstick.
But most readers aren’t five-years-olds who will soak up every tooth-fairy lie you tell them.

To write a credible book, you don’t have to utterly convince the readers that the story is true. You just have to make it believable enough that they will pause and remember that, “Oh yeah, these characters don’t exist.”

The book has to make sense. I cannot stress that point enough. You have to fill in plot holes and, above all, your character needs to act realistically. They should weep for the death of loved ones, they should have weaknesses and fears, and they shouldn’t escape their problems totally unscathed.

Use convincing details to add credibility. If I can visualize it, I can believe it. (You’ll note that this ties in with Concrete.)

If you lose your credibility, you can’t get it back. The minute the reader spots a mistake like, “Hang on…wasn’t that character severely injured the day before?” or “How did the poor village boy suddenly learn to fight?” or “I thought she left her sweater at home, how is she wearing it now?” the believability of the book goes down the drain.

For more on this subject, see Believable Part 1 and Believable Part 2

Intro
Part 1: Simple
Part 2: Unexpected
Part 3: Concrete
Part 4: Credible (You are here)
Part 5: Emotional
Part 6: Story
Part 7: Epilogue

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Made to Stick for Writers: Concrete

Monday, August 2

When I was first learning French, I would pore over my notes, struggling to hit it home that “chien” meant “dog” and “pomme” meant “apple.” But it never seemed to stick. It was hard to see one word as a literal translation of another.
Then one day my teacher shows up lugging a bag of pretend food. She held up the plastic apple and declared “pomme.”
Everything clicked. “Pomme” was the firm fruit whose taste, texture, and smell were familiar to me. She gave me something visual. She gave me a concrete definition.

That’s what a concrete story does; it latches onto the reader’s memories and triggers the five senses. The reader feels like they’re watching alongside the characters.

Studies of the human memory show that we’re better at remembering concrete nouns versus abstract ones. It’s easier to remember something you can visualize (grapefruit, train) rather than something abstract (equality, hope).

Writers constantly present the abstracted form of the noun “Pain”. To say “he cried in pain” is not enough. Don’t tell me that he’s in pain, show me.
Lois Lowry provides an excellent example in her book The Giver as she describes a broken leg;

Then, the first wave of pain. He gasped. It was as if a hatchet lay lodged in his leg, slicing through each nerve with a hot blade. In his agony he perceived the word “fire” and felt flames licking at the torn bone and flesh. He tried to move, and could not…

The description uses several concrete nouns; “hatchet”, “hot blade”, “fire”, “torn bone and flesh”. The agony feels almost real, as if we too are experiencing it.

To make your story concrete, use concrete details. Through the five senses, describe what is happening to your character. What do they see, smell, hear, taste, and feel?
Don’t tell me the house was old. Show me the bald patches of roof tile, the door with a zigzag crack running down the middle, the sooty window panes broken into jagged teeth, the stench of mildew, the creak of an old shutter in the wind, the splintered wood, the dusty air you choke down every time you breathe.

Put the reader in the story.

Intro
Part 1: Simple
Part 2: Unexpected
Part 3: Concrete (You are here)
Part 4: Credible
Part 5: Emotional
Part 6: Story
Part 7: Epilogue

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Graphic Novels and ReMIND

Friday, July 9

I've heard some people say that graphic novels aren't real books. They're supposedly for "wimpy readers" and "are no better than picture books".

Sure, it's faster to read a graphic novel. But does that make it any less of a story?
What about The Arrival by Shaun Tan? It has no words. Zip. Zero. Rien. Yet it's one of my favorite books.

Alright, Here's how I see it; It is just as hard to create plot for a graphic novel as it is to create plot for, let's say, ...a seven hundred page book.

In fact (and most of you might hate me for this) it can be harder to make a graphic novel. The Drawings alone require serious effort.


Some people would argue this; "But...but, with graphic novels you don't have to worry about showing not telling, or character descriptions, or giving detailed scenery descriptions."
Well, no, but you don't have to worry about drawing the same character every stinkin' page.

Graphic novels, when done right, bring together story and art.

And while we're on the subject, let's talk about Jason.
Jason Brubacker has been working on his graphic novel for four years. He's been posting pages of it every Monday on his blog.
The story is brilliant, the art is breath-taking, and...he's publishing it in March!

Okay, now that we've established that this Jason is a writer just like the rest of us, let's give him our support. To get 2,000 copies of his book, ReMIND, printed, he needs $3,000 more. $6,000 if he wants it done nice, like in the picture.
I'm not saying donate. I'm saying BUY.
For twenty bucks (Free Shipping!) you can get a 135-paged hardbound copy of ReMIND when it comes out. If you're not sure whether you want to actually BUY it, check out his blog, read a few pages, and you'll probably be drawn in like I was.

Made up your mind to support your fellow writer? Good. Then click here to pledge.

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Why People Are Bullied

Friday, July 2

I was recently asked to write a post about the reasons a character would be bullied.
Why are people bullied?

In grade school, I was teased, jabbed at, and generally unliked. Why? Frankly, I think I deserved it. I was a stuck-up little snitch, teacher's pet. I thought I was smarter. (Give me a break, I was in fourth grade.)
I become quite good at comebacks and snide comments. I was both the bullied and the bully. Needless to say, those were lonely years.

So, speaking from experience, bullies will find any excuse to tease. And sometimes we give them that excuse.

The Bully
It is said that people bully from low self-esteem. Yes, that can be true. But for people who have a specific target it's either because they hate that person for some reason (i.e. target's father fired bully's father) or the target gets is amusing to tease.
Occasionally though, bullies think it's cool. Everyone else is picking on a certain kid so they do it to be with the crowd.

The Bullied
Here's a little gem of wisdom for those being teased; if you make a big deal out of it, they will too.
Sometimes, people are picked on because they're obnoxious, stuck-up (like I was), or they're simply easy prey. If a person slouches as they walk down hallways, doesn't speak, avoids people, and thinks ill of themselves, that's just begging for trouble. You might as well paint a hang a sign on your back saying, "Tease Me!"
Have you ever wondered why the popular are popular? It's not because they have designer clothes and the perfect hair, though people would like to believe that. It's because they have an air of confidence that draws people to them like a magnet. Confidence is the most attractive trait.
So it stands to reason that if you have a bullied character, they will lack confidence.

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Raising The Stakes

Monday, June 14

No matter how huge the conflict, if it doesn't directly affect the protagonist, why should the character care? Why should the reader care?
By raising the stakes, the protagonist's life becomes more entangled with its conflicts. Things spiral out of control because of the protagonist's attempts to stop the threat.
Examples:

Conflict: War threatens protagonist's homeland.
That's all good and fine, but how does it affect protagonist?
Complication: Protagonist's brother forced to serve in enemy's army.
Now it's more personal.

Conflict: Protag's mother is dying.
Complication: The only known cure is at the end of the world.

Conflict: Character is framed for theft.
Complication: If character can't prove his innocence, his family will be killed.

Conflict: Character's father dies.
Complication: The father left a debt that the character must pay.

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Creating Post-War Scenes: Part 2

Monday, June 7

Families
The obvious consequence of war; loss of life.
Even after a war, the ache of the dead is still there. Brothers and sons become soldiers, civilians are killed, and families are split in the general confusion of bombings, refugee camps, or by hostile governments.

Destruction
War is messy. Entire cities can be destroyed in the process of warfare. Records, art, and homes are deliberately damaged. During World War II, London was bombed, and some of France's great architecture and art demolished.

Soldiers
Soldiers can return home haunted and bitter.
After the Vietnam War, many veterans sought psychological help, but most were refused since citizens at that time were against war and hated the returning soldiers.

Agriculture
Without the soldiers in the workforce, that's that much less people farming and preparing food (This one really only applies back to when most everyone was a farmer.) Starvation and famine can follow long wars, what with half the population growing crops for the same amount of people.
During the American Revolution, hungry armies would often raid civilian homes for food and not bother paying for it.

Fashion
This one's not a very common effect of war, but I thought it somewhat interesting.
During World War I, women were asked to stop buying steel-framed corsets to provide more metal to the war effort. Consequently, corsets went out of style (thank heavens).

Roles
As most of us know from 7th grade Social Studies, the lack of men in the workforce during World War II provided women the opportunity to do more jobs, resulting in this marvelous bit of propaganda;
(Never seen that before...)
Children will also shoulder more responisblity when given the chance.

War changes not only boundries and countries, but lives.

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Writing Scene Transitions

Monday, May 31



In answer to Marian's question, I decided to do an entire post. Hope it helps.

When jumping from scene to scene, it can end up choppy and confusing. This can be especially difficult for those who write out of chronological order (like me.)
So how do we smoothly stitch together all the changes in tone/setting?

Chapters
Chapters are handy when there's a major change in scenery. The end of a chapter usually signifies the end of a scene and folds up the tone of the previous chapter. But what if the jump between scenes is too short?

Telling Link
However much you want the dramatic pause at the end of the scene, sometimes the transition could be a simple sentence showing passage of time.
"He watched her disappear into the rain" can be a dramatic scene ending. But what if the next scene abruptly begins with, "'I don't understand women,' he said glumly, staring into his lukewarm coffee"? The solution is a small passage telling the events that led up to that moment. Example;

He watched her disappear into the rain, unable to move. Then, with a sigh that stuck to the wet cement, he walked back inside and climbed into bed, his damp clothes still on. But he did not sleep. When the gray morning light sifted through his curtains, he fell out of bed, numbly shuffling to his small kitchen.
"I don't understand women," he told his lukewarm coffee glumly...
The transition can be used to not only meld the two places together, but to provide extra information.

Traveling Transitions
One of the more difficult transitions to write is a change in setting. They need to get from A to B, but the plane ride is mediocre.
You have two options; quickly explain the length of the journey ("Two peanut packages and a Leo Tolstoy novel later, they arrived...") or shake things up a bit ("The man to her right smiled cheerfully at her. Too cheerfully. Alice clutched her handbag firmly. He'd get a shot of pepper spray if he so much as moved. But Alice didn't see him slip the pill into her water, or notice him nod to the silver-haired woman across the aisle...")

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Believable Part 2

Monday, May 24

More ways to make a story Believable;

Figurative Language

Setting
If your story is set in ancient Rome, using similes like, "She screamed louder than a train whistle" or "The cat purred like a humming computer" would seem out of place.
A great way to give tone is to use similes that match the environment.
Say you're in Egypt. Try something like, "The sky grew darker than a beetle's belly" or "I wish memories were as easy to wash away as sand." (I don't know. I've never actually been to Egypt.)

Characters
Even within a setting, there are different dialects, upbringing, and intelligence levels.
Is a high school student or an art teacher going to say "She smiled quizzically, reminiscent of the Mona Lisa" or "She grinned like the Cheshire cat"?
Keep in mind where they grew up and the education they received.

Reunions

Reunions are tricky to do. How would you act if you met your father after ten years? How about someone you thought to be dead?
First of all, is the character happy to see them alive and well?

Happy
In that case, I suggest tears, hugs, general jubilation, and the desire to never be parted again.

Not so happy
If it's someone you never wanted to see again, I can imagine that several painful emotions would follow. Perhaps anger or fear.

Naturally, the reactions depend on each character's personality.
In Cornelia Funke's Inkspell, the character Dustfinger returns home to his wife after years of being unable to return. When she sees him, she ignores his presence. They both love each other and are thrilled that Dustfinger has returned, but the wife is proud and hates to show emotion or weakness.

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Solving Problems and Creating Solutions

Friday, May 21

It's all good and fun to heap conflicts on our characters. That's what we want, right? The only problem with problems is that we have to solve them.

Two Birds with one Stone

One way to solve is by using one problem to solve another. You wouldn't believe how often this works.
For example, I was struggling with a Character A's lack of involvement in the plot. I was also trying to figure how Character B finds out that Character C is in trouble. The solution to both? Make Character A the messenger boy.
In these cases, the two interlocking problems aren't always obvious. Try combing through your story and making a list of plot holes and problems. Then put a couple together to see if they match up. It's sort of like a puzzle; two puzzle pieces are enigmas alone, but click them together and you're that much closer to the finish line.

The Brainstorm

This is the most logical technique; sit around and think brilliant thoughts. However, for most of us, it's not that easy.
Brilliance doesn't happen under pressure. Which is why the brainstorm shouldn't be taken seriously. If you're exerting pressure on yourself to be a genius 24/7, chances are you won't be.
Trust me. I once stressed and racked my brain for an hour, convinced that the only way to complete my book was by refusing to stop my brainstorm. In a word; failure. The only thing I accomplished was a week-long writer's block.
Successful brainstorming should be relaxed musing. No pressure, there's always another day to be amazing.

I never quite know when I'm not writing. Sometimes my wife comes up to me at a party and says, "...Thurber, stop writing." She usually catches me in the middle of a paragraph. Or my daughter will look up from the dinner table and ask, "Is he sick?" "No," my wife says, "he's writing something."
~James Thurber

Change the Facts

If the facts don't fit the theory, change the facts
~Albert Einstein

Sometimes, we write ourselves into a corner. The scenario is too impossible, the conflict cannot be resolved, and the characters are dead meat. If that's the case, un-write and rewrite. You're the author. Give the villain a tendency to oversleep, make the dungeon walls hastily built, the fortress located in an abandoned quarry, the evening wine drugged (You can imagine for yourself what these suggestions would resolve.)
You don't have to make things easy for the characters, just possible.

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Elements of Fiction: Characters Part 2

Monday, May 10

The first thing most writers need is a main character. They're often used to initiate the story, and are one of the first things to be introduced. Whether they're likable or not, they need to draw sympathy from the reader to be successful.

The most prevelent way is by drawing on the character's plight. What obstacles do they face? What do they stand to lose?

In the less than life-threatening scenarios (new school, parents who don't understand, ect.) it can be difficult to create immediate sympathy. In these situations, the character, rather than his conflicts,  needs to be the bond with the reader.

What is there to like about your character? Are they funny, dramatic, stubborn?
For an unlikable character, they should at least have the desire to do something right. Someone whose only wish to destroy and hurt others is hard to feel connected to.

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