Showing posts with label Archetypes. Show all posts
Showing posts with label Archetypes. Show all posts

How to Write an Epic

Friday, September 10

At one point or another, we've all wanted to write something epic. One that encompasses the struggle between light and darkness, tells of a hero who saves the world, and makes people read them over and over again.
Luckily, there's a template for that. All epics (Lord of the Rings, The Odyssey, Les Miserables) share key elements.

The Hero
Most heroes fall into the same archetype. He/She;
  • Performs feats (Frodo gets the ring to Mordor.)
  • Is essentially noble (Frodo's unselfish.)
  • Leaves behind temptations (He leaves behind the Shire and the enticings of the ring.)
  • Is committed to heroic role (He volunteers to take the ring to Mordor.)
  • Has a difficult goal; They suffer dangers and agonies (Frodo must destroy the ring in the center of the villain's territory. He is slowly being poisoned by the ring.)
  • Acts alone/with very few people (Frodo tries to do it himself but is joined by Sam. These two hobbits are a small force in comparison to the other seven members of the fellowship.)
  • Has something in common with ordinary people (Frodo is a simple hobbit with no training.)
  • Functions as a role model (What we learn from Frodo; grit your teeth and do it.)
  • Reassures the audience of potential ("Even the smallest person can change the course of the future".)
The Hero's Journey
  • They are of obscure origin, free to move, or are detached from petty concerns (No mortgage, bills, or family)
  • They are called upon to make a journey (The calling doesn't have to be subtle. The villain holding them at gunpoint is calling enough.)
  • They realize that they are not invincible (The hero must stand to lose something.)
  • They have a goal (Epic or not, a goal should be present in the story.)
  • Their way is uncertain and unclear.
  • They meet guides (servants, friends, or oracles provide them with information or assistance.)
  • They are tempted.
  • They leave their familar world.
  • They descend into darkness.
Descent into Darkness
This is the ultimate test. This is the point when Frodo gives in to the ring, Oddyseus journeys to the underworld, and Jean Valjean must decide whether to let Marius die.
It can be either literal or figurative. In a literal sense, the character must journey somewhere hellish. Figuratively, they become evil or have inward turmoil. (Kudos to Frodo for doing both.)
Their suffering renews the vigor of society and cleanses them of their own sins.

After Descent
They change as a result. They discover something better than their original goal. In other words, they grow up.
But the hero must not escape unscathed. They sufffer a wound, such as Frodo's bitten-off finger or Jean Valjean's loss of Cosette.

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Archetypes: Images and Motifs

Tuesday, September 7

To recap: archetypes are universal symbols used in literature, whether they were put there intentionally or no.
Imagery both foreshadows and represents.

Water: purification, boundaries
(You'll notice that when water is murky or dark, it is the exact opposite of purification; it is evil.)
Sun: Life, deity
(Polytheistic cultures usually had a sun god such as the Egyptians Horus, the Greek's Apollo, and the Aztec's Huitzilopochtli.)
Wind: change
(Every time the wind carries something from the character's grasp or a windstorm shakes the town, there will be change.)
Earth/soil: source of life
Garden: rebirth, cycles of life
Circle: unity, infinity
Desert: death, infertility

Dog: loyalty
Cat: craftiness
Fox: trickster
Pig: unclean, greed
Donkey: stupidity
Snake: evil
Swan: grace, good luck
Ant: industriousness

Zero: eternity
One: unity, individuality
Two: duality, conflict, separation
(Good against evil)
Three: cycle, balance
(The three fates, birth/life/death)
Four: organization, symmetry
(Four elements,four quarters of the moon, square)
Five: man
(Five fingers,toes, senses.)
Six: balance, love
Seven: otherworldly, supernatural
Eight: conscious
Nine: harmony
Ten: spiritual achievement
Eleven: creativity
Twelve: the universe
Thirteen: death, evil

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Archetypes: Color

Friday, September 3

An archetype is a universal symbol. Whether on accident or on purpose, every story holds traces of archetypes. Colors are especially potent. They can represent emotion and ideas.

Clear/Transparent: Open, nothing hidden, no secrets, no privacy, pure. (For example, Snow White's casket.)

Pink: Spring, gratitude, femininity, innocence. (Valentine's Day)

Blue: confidence, stability, harmony, cleanliness, wisdom, trust, nobility, eternity.

Gray: Lifelessness, humidity, boredom, decay, neutral, dullness.

Red: Violence, passion, excitement, danger.

Green: Life, growth, intelligence, youth, nature, wealth.

Black: Mystery, death, evil. (Black riders/Ring Wraiths, dementors, Voldemort, ect.)

White: Purity, rebirth, wholesome. (Unicorns)

Yellow: Enlightenment. (Certain sects of Buddhist monks wear only yellow)

Purple: Royalty, personal growth. (In ancient Egypt, only royalty could wear the color purple.)

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